Thursday, September 24, 2009

Frenzyheart Tribe Reputation Guide

The Frenzyheart Tribe can only be found in the Sholazar Basin. These wolf-like NPC’s, Wolvar, aka Puppymen, fight an ongoing war with The Oracles, which is also a faction and can be found in the Sholazar Basin as well.

Increasing your reputation with The Oracles will decrease your reputation with the Frenzyheart Tribe, so avoid that. Once you gain exalted reputation with the Frenzyheart Tribe however, you can choose to get exalted with The Oracles too.

There is one quest that needs to be completed before you can gain reputation with the Frenzyheart Tribe. The quest is called The Part-time Hunter and you receive this quest from Tamara Wobblesprocket (50.5, 62.1). You must kill Pitch (50, 77) and this will be your first encounter with the Frenzyheart Tribe. It is Gekgek that will give you a quest called Playing Along (700 rep). From there on you will be able to do a chain quest and other quests that will boost your reputation with the Frenzyheart Tribe. You can see the quests that give Frenzyheart Tribe reputation below:

* Frenzyheart Champion (17214 rep)
* Sholazar Basin A Rough Ride (700 rep)
* Flown the Coop! (700 rep)
* Sholazar Basin Hoofing It (700 rep)
* Lightning Definitely Strikes Twice (1000 rep)
* Mischief in the Making (700 rep)
* The Ape Hunter's Slave (700 rep)
* The Mist Isn't Listening (700 rep)
* The Sapphire Queen (1000 rep)
* The Underground Menace (1000 rep)
* The Wasp Hunter's Apprentice (700 rep)
* Tormenting the Softknuckles (1000 rep)

Next to these quests, there are also several daily quests that can be completed to gain additional reputation.

* Chicken Party! (250 rep)
* Kartak's Rampage (350 rep)
* Secret Strength of the Frenzyheart (350 rep)
* Tools of War (350 rep)
* A Hero's Headgear (500 rep)
* Rejek: First Blood (500 rep)
* Strength of the Tempest (250 rep)
* The Heartblood's Strength (500 rep)

Once you get Revered with the Frenzyheart Tribe, there is a mysterious item, the Disgusting Jar. After 7 days this item will turn into a Ripe Disgusting Jar, which when opened, might give you some nice healing & mana potions or, more important, Frenzyheart Brew! This item has a 30 min cooldown, endless charges and turns you into a Wolvar for 5 minutes!

If you would like to get the exalted status you can do 8 daily quests per day and gain about 3000 rep per day. This means that you’re only 1 week away from that exalted trinket and another achievement.

Getting reputation with the Frenzyheart Tribe is fun and rewarding. It doesn’t necessarily have to take you a lot of time if you make sure you complete the chain quest and then do those dailies. Once you are Exalted with these guys you could choose to become Exalted with The Oracles.

There is an achievement that requires you to become exalted with both the Frenzyheart Tribe and The Oracles. I would advise that, if you plan to raise your reputation to Exalted with both factions, you end with the one that is most dearest to you, and probably, which trinket you would really like to be able to use since you can’t equip them if you don’t have the Exalted status with the factions.

Argent Crusade Reputation Guide

Most of you know the Argent Dawn, a faction that can be found in the Eastern Plaguelands at Light Hope’s Chapel.

The Argent Crusade is a wing of the Argent Dawn, and, together with the Knights of the Silver Hand, they fight the battle against the Scourge with only one ultimate goal; bringing down the Lich King.

The following camps are inhabited with members of the Argent Crusade:

* Dawn's Reach, which can be found in the far east part of Dragonblight.
* Light's Breach, which can be found in the center of Zul'drak.
* The Argent Stand, also to be found in the center of Zul'drak.
* The Argent Vanguard, which can be found on the southern part of the Icecrown Glacier.

There are many quests that give reputation with the Argent Crusade faction and you can also buy the Tabard of the Argent Crusade from their Quartermaster once you get the Friendly status with the Argent Crusade. You can wear this Tabard in any level 80 dungeon to receive reputation for each mob that you kill inside the instance.

There is one trick to get thousands of reputation points with the Argent Crusade in no-time. There is a quest in Zul’drak called Pa’Troll. This quest can be taken at The Argent Stand. This quest will give you 4 objectives and you can complete one of them for 250 reputation, without handing in the quest. You can then remove the quest Pa’Troll from your quest log and take it again at The Argent Stand.

Now it makes sense that you will complete the easiest of the 4 objectives which is the following one: Lab Work. This part of the quest requires you to search four materials in a lab and take them back to the quest giver.

Lab Work:

‘Alchemist Finklestein at Heb'Valok wants you to find a Muddy Mire Maggot, a Withered Batwing, an Amberseed, and some Chilled Serpent Mucus from within his laboratory.’

The lab is right behind the quest giver, so this quest is really easy and will only take a minute of your time. After you complete this part you get 250 reputation and you should delete the quest from your quest log. Take it again at the Argent Stand and complete this quest again and again.

All together it is not more than 2 minutes work for 250 reputation which equals to 7500-10000 reputation per hour. It might not be the most fun way, but definitely the most efficient one. Imagine yourself doing this one hour per day and reaching exalted status within 4 days (excluding all other reputation gains from instances, other quests etc.).

Next to the 250 reputation you will also receive 6 gold per turn in and 2100 XP (which is also converted to gold if the player is 80). Doing this quest 30 times (1 hour) would not only mean that you would receive a lot of reputation, it would also mean that you get 180 gold and 63000 XP. Not bad for an hours work.

Cenarion Circle Reputation Guide

The Cenarion Circle is a well known faction in WoW. They have been around for 4 years yet most people do not have an exalted reputation with this faction, yet. After you read this guide you might want to take your chances and gain exalted reputation with this faction in no-time. The Cenarion Circle has their main quarter in Moonglade, the Druid city behind Felwood.

However, all the quests that you can do to gain fast reputation with this faction must be done in Silithus, where the Druids of the Cenarion Circle can be found at the Cenarion Hold.

Since the Cenarion Circle consist from mainly Druids, it is not more than normal that Druid players get a small bonus to their reputation. This means that they start with two out of three thousand reputation points toward the Friendly status. While they level up they will even receive additional reputation with the Cenarion Circle for doing their Druid quests.

Everybody starts of as Neutal with the Cenarion Circle. To get to honored it is advisable that you kill all the Twilight mobs that can be found in the Twilight camps around SIlithus. Since you now receive 10 reputation per kill, no matter what level you are, you can imagine that you would be able to get to exalted in no-time.

Luckily you do not only have to kill these mobs to gain the Exalted status. You can also hand in the Encrypted Twilight Texts at the Cenarion Hold in batches of 10. One batch of 10 will give you 500 reputation with the Cenarion Hold. Since the twilight mobs have around 20% chance to drop the Twilight Texts, you might say that getting Exalted started to look even better.

While killing the Twilight mobs, you will also notice that large amounts of Twilight Robes, Cowls and Shoulder parts drop. You should try to gather a set. Once you have a complete set you should equip it and go to one of the Lesser Wind Stones. Touch it and a Templar will appear. Once you kill it, you will be able to loot an Abyssal Crest. These Abyssals Crests can be hand in at the Cenarion Hold in packs of 3 for an additional 150 rep.

Grinding the Twilight mobs and handing in the Encrypted Twilight Texts and Abyssal Crests is a fast way to get to Exalted. You could also choose to go to AQ20 with a few friends or a raid since all the mobs will give 10 reputation and the bosses even more.

Besides the repeatable quests mentioned above there are also several quests that can only be done once but still give a nice amount of reputation. However, I have recently gained the Exalted status with my main character and grinding the Twilight Cultists and doing those hand ins is a nice way to get to Exalted. Another nice welcome is that these Twilight Cultists really drop LOADS of Runecloth. That Runecloth you could hand in at one of the Major Cities, Horde or Alliance, to gain an exalted status. So basically you are hitting two birds with one stone. Another welcome plus is that those Templars have quite a nice chance to drop blue items.

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Timbermaw Hold Reputation Guide

The Timbermaw Hold faction has been around since WoW’s first release.

The Timbermaw Furbolgs have their quarter at the Timbermaw Hold, which can be found in the tunnel between Felwood and Winterspring.

Since, unlike most other factions, you start as Hostile with this faction, there will be some quests you should complete before you can enter the Timbermaw Hold.

* Becoming Unfriendly: Go to Felwood and accept Timbermaw Ally (1400 rep) from Grazle (51.0, 85.0). Complete this quest by killing the Deadwood mobs in Felpaw Village to the southwest.

* Take Speak To Nafien (100 rep) from Grazle (51.0, 85.0) and take Feathers for Grazle which is a repeatable quest.

* Go back to Felpaw Village and kill more Furbolgs. You receive 20 reputation for each Deadwood Furlbolg you kill, in addition, Chieftain Bloodmaw gives 60 reputation.

* Gather all the Deadwood Headdress Feathers but DO NOT hand these in until you hit revered.


* Becoming Neutral, Honored and Revered: Head towards Felpaw Village and grind your way to Revered. This will be time-taking but luckily, the amount of reputation you gain has been multiplied by four. Where in the old days you would get 5 reputation per kill, you now get 20 reputation.

* Save all your Deadwood Headdress Feathers and hand them in once you get to revered.


* Becoming Exalted: Now that you are Revered, it is time to hand in all those Deadwood Headdress Feathers. You hand them in in batches of 5 and you will receive 500 reputation for each batch.

* While grinding to Revered you should have found the Deadwood Ritual Totem (1400 rep). Also make sure you have 30 Runecloth on you.

* Head north to Nafien (64.8, 8.2) and hand in Speak To Nafien. Accept Deadwood of the North (1400 rep) and kill the mobs just west of him.

* Hand in Deadwood of the North (1400 rep).

* Head into Timbermaw Hold. Hand in Deadwood Ritual Totem (1400 rep) at Kernda (65.4, 2.7).

* Take Runecloth (1000 rep) from Meilosh inside the Timbermaw Hold and complete it by handing in 30 Runecloth.

* Head to Winterspring and accept Winterfall Activity (1400 rep) from Salfa (27.8, 34.5).

* Head east to Winterfall Village and kill the mobs. Hand in Winterfall Activity (1400 rep).

* You’re now able to find Winterfall Spirit Beads on defeated Furlbolgs in Winterspring which you can hand in per 5, for 500 reputation at Salfa.

* The Furbolgs in Winterspring also drop the Winterfall Ritual Totem (1400 rep) which you can hand in at Kernda inside the Timbermaw Hold.

* Now it is just a matter of grinding Furlbolgs in Winterspring for those Spirit Beads and handing them in for rep. One way to boost your reputation gain a bit is by killing Highchief Winterfall (69.6, 38.3) for 50 reputation.

Getting from Unfriendly to Exalted with the Timbermaw Hold isn’t really complicated. The most important thing one should know is that handing in the Spirit Beads and Dreadwood Headdress Feathers before hitting revered is a big mistake if you intend to go for the Exalted status with the Timbermaw Hold faction.

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World of Warcraft Reputation Guide for Ogrila

Location

Ogri'la is located on the western edge of the Blades Edge Mountains between Forge Camp Terror and Forge Camp Wrath. You can only access Ogri'la by flying mount or flight form. The easiest way to reach Ogri'la is by flying dead west of Sylvanaar.

General Information

Ogri'la is a village of ogres who have overcome their brutish nature and broken away from the domination of the Gronn lords. They are in constant battle with the Dragons of the Black Dragonflight, the Burning Legion, and the Gronn lords that still hold control over many of the ogre communites of Blades Edge Mountains.

According to lore, the ogres' proximity to Apexis formations is what have enabled them to attain a higher level of civilization than other ogres. The Ogri'la ogres are aided by the Sha'tari skyguard and players that have defeated the Sons of Gruul.

Apexis shards and crystals are the currency of Ogri'la. After attaining enough reputation with Ogri'la to purchase rewards, you will need to use Apexis Shards and Apexis crystals to buy them. Apexis shards come as rewards for the daily repeatable quests that are available to you in Ogri'la. They can also be looted from nearby beasts and from Apexis formations.

Many of the Rare and Epic quality items sold on the reputation vendor also you to have some of the much less common Apexis Crystals. Apexis crystals can only be looked from the summoned dragons and demons in the zone. These are elite boss mobs that mimic many classic raid bosses on a smaller scale. It requires 35 Apexis Shards to summon these bosses and a balanced party of five players is needed to defeat them. Each party member will be able to loot one Apexis Crystal.

Flasks and More....

Apexis shards also serve as currency for acquiring special flasks, found from different dispensers across the map. These flasks can only be only be used in Blades Edge Mountains and Gruul's Lair, and will save you hundreds of gold when raiding that instance. Once every two hours, a group of Sha'tari Skyguard will launch an attack against Bash'ir Landing to the north east. They fly out from the Skyguard Base.

Three waves of enemies will spawn and attack the Skyguard NPC's, each wave stronger then the previous. It is your job to ensure that the Skyguard NPC's survive for as long as possible. If all of the Skyguard NPC's are killed the event ends. At the end of each wave a boss has to be defeated. Once he is defeated a vendor will appear to sell special items. Three different vendors are available, but only one will spawn for each wave defeated.

The first sells special flasks that cannot be attained at any other time. The second vendor to spawn will sell rare gems. The third vendor to spawn will sell rare meta gems. You must use Apexis Shards as currency for these vendors. The waves and subsequent bosses that spawn during this event get increasingly difficult. In order to complete the event, a well organized raid of at least 25 people is needed.

Gaining Ogrila Reputation

The quest line for gaining reputation with Ogri'la begins in Lower City and leads to an ogre named Mog'dorg the Wizened in Blades Edge Mountains. He will give you three quests to destroy the three Sons of Gruul: “Grulloc Has Two Skulls”, “Maggoc's Treasure Chest”, and “Even Gronn Have Standards”.

You will need a balanced five person group to complete these quests. After your group has completed these three tasks, return to Mog'dorg the Wizened and he will send you on two more five-man quests. After completing these you will attain Neutral standing with Ogri'la and will be able to acquire quests there.

Do all available quests in Ogri'la and the Skyguard base, including five-mans. Doing so will open up daily repeatable quests, often known simply as “dailies”. At Neutral reputation you can open unlock three different daily quests. These quests give 500 reputation points each, as well as 15 apexis crystals. They are, “The Relic's Emanation”, “Wrangle Some Aether Rays!”, and “Bombing Run”.

At honored reputation you will then unlock another daily: “Banish the Demons”. It is at this point that you will also be able to do the Shartuul event. While doing your daily quests you will encounter an item called a “Depleted Crystal Focus”. When this is combined with ten Apexis Shards it becomes a “Charged Crystal Focus”. While it looks like – and can serve as – a normal Health Stone, it is best saved for completing the Shartuul event where these will be required to enhance the demons under your control. As said in the tool tip of a “Charged Crystal Focus”, Kronk in Ogri'la can tell you all about the Shartuul event.

Ogrila Reputation Rewards

Reputation


Item


Cost


Description

Honored


Blue Ogre Brew


3 Apexis Shards


Mana potion, can only be used in Blades Edge Mountains and Gruul's Lair

Red Ogre Bre


2 Apexis Shards


Health potion, can only be used in Blades Edge Mountains and Gruul's Lair

Revered


Apexis Cloak


1 Apexis Crystal and 50 Apexis Shards


Rare quality cloak for healers

Crystalforged Trinket


1 Apexis Crystal and 50 Apexis Shards


Rare quality trinket with +AP “use” and +7 Weapon Damage

Ogri'la Aegis


1 Apexis Crystal and 50 Apexis Shards


Rare quality shield with two red sockets, devense and block value bonuses

Cerulean Crystal Rod


1 Apexis Crystal and 50 Apexis Shards


Rare quality wand with Sta, Int, and damage/healing bonus

Exalted


Crystalline Crossbow


4 Apexis Crystals and 100 Apexis Shards


Epic quality crossbow with Agi, Sta, and hit rating

Crystal Orb of Enlightenment


4 Apexis Crystals and 100 Apexis Shards


Epic quality caster offhand

Shard-bound Bracers


4 Apexis Crystals and 100 Apexis Shards


Epic quality leather bracers with a blue socket, Agi, Stam, and 42 AP

Vortex Walking Boots


4 Apexis Crystals and 100 Apexis Shards


Epic quality plate boots with Str, Sta, yellow and blue sockets, and crit rating.

Ogri'la Tabard


10 Apexis Shards


Purely decorative tabard

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World of Warcraft Skyguard Rep Guide

Any player in the World of Warcraft can raise their Skyguard reputation and start out as neutral with them.

The Sha'tari Skyguard is an air wing of the Sha'tar of Shattrath City, defenders of the capital from attacks from the hills.

To raise your reputation with them, you will be battling the Arakkoa of Terokk in the peaks of Skettis as well.

Skyguard has two different outposts, one that lies close to Ogri'la and one that is in the northern area of the Skethyl Mountains.

The Skyguard quests are linked with the Orgi'La Faction in the Blades Edge Mountains, and you will be able to raise your reputation with both by completing some of these quests. When you start out gaining your reputation for Skyguard, you will start two different quest chains.

One will lead you into the Barrier Hills and the other will lead you into the Lower City and then up into the Blades Edge Mountains. The second quest chain will bring your reputation with Ogri'La up first, but it actually makes the grinding easier if you do the quests in the Blades Edge Mountains and the Ogri'La quests at the same time.

One thing that you will need to remember with the Skyguard reputation quests is that most of the quests will require you to have a flying mount already, so you will be level 70 and therefore not gain any experience points for kills.

From neutral to friendly: When you start out on your reputation quests for Skyguard, you'll start in Shattrath City with the quests given by Yuula, which are “Threat From Above” and “To Skettis!”. “Threat From Above” will have you kill 20 Gordunni Ogres, and turn this in to Yuula, then you'll get “To Skettis!”, which will have you simply deliver a package to Sky Sergeant Doryn in Skettis.

Once you get to him, he'll give you the first of the daily quests, which is “Fires Over Skettis” and will have you bombed 20 Monstrous Kalari Eggs. Near him is Severin, who will also give you quests. He will give you “World of Shadows”. Once you complete that quest, you can then get “More Shadow Dust”, which is a daily quest that you can do to gain more reputation points with Skyguard. You can also get “Secrets of the Talonpriests” from Sky Commander Adaris once you have completed “World of Shadows”. Although this isn't a daily quest, it does gain you good reputation points.

From neutral to friendly: To begin this part of your reputation quest, you must have your riding skill of 300. You will get the quest “In Service of the Illidari” from Mordenai. This quest is fun, as it turns you into a fel orc when you get to the Dragonmaw Base Camp or Netherwing Ledge. It will also turn your mount into a Netherdrake. You have to deliver Illidari Service Papers to Overlord Mor'ghor who is on Netherwing Ledge. He will then give you “Enter the Taskmaster”. This quest will have you find, and speak with, Taskmaster Varkule Dragonbreath, who will give you the beginnings of the daily quests.

After you turn them all in, you can talk to Skyguard Handler Deesak, who will give you “Hungry Nether Rays”. This quest will have you kill 10 Blackwind Warp Chasers.

You can also get another daily quest, “Escape from Skettis” from any of the Skyguard Prisoners that you find, as this is an escort quest where you simply escort the prisoner to the ground. And, since it's a daily quest, you can do this one every day as you come across prisoners.

From here, you'll start another chain that is pretty much just running back and forth for a couple of quests. The chain starts when you kill Ishaal for the “Secrets of the Talonpriests” quest, when he will drop an Almanac that will start “Ishaal's Almanac”. You'll take this to Adaris, for that part of the chain.

You'll then get “An Ally in Lower City” from Adaris, which will have you take the almanac to Rilak.

He will then give you “Countdown to Doom”, which will have you return to Adaris.


Then, you will talk to Hazzik, who will give you “Hazzik's Bargain”. Once you turn this in, you'll get “A Shabby Disguise” and “Adversarial Blood” (this second quest is repeatable). You will want to do “Adversarial Blood” as many times as you can, as its one of the higher reputation yeilding quest for Skyguard. You will then get “Terokk's Downfall”, which is a group quest and you will need 5 good players for it. The good thing about this part is that it earns you 1000 reputation points with Skyguard.

This quest is given by Sky Commander Adaris. After doing the group quest, you should be at least to friendly, or right on the lip of it if you haven't done a lot of the daily quests.

From friendly to honored: The next area that you will go to for quests is the Blade's Edge Mountains, where the Skyguard Outpost is. You will actually get a quest from Chu'a'lor (who is Ogri'La), called “The Skyguard Outpost” that will take you there. From that point, you'll speak to Sky Commander Keller, to turn it in. He will also give you “To Rule The Skies”, which is a group quest, so make sure that you have some friends ready for this one.

You can also get “Assault on Bash'ir Landing”, after you complete the others that he gives you, which will just have you speak to someone and is an easy quest to do to gain reputation points. You'll then talk to Sky Sergeant Vanderlip who will give you “Bombing Run” which will have you bomb 15 stacks of Fel Cannonballs. Once you finish it, you'll get “Bomb Them Again”, which is another daily quest.

Then, you speak to Skyguard Khatie, who gives you “Wrangle Some Aether Rays”. Once you finish this quest, you'll get “Wrangle More Aether Rays”, which is a daily quest. Now, you find Chu'a'lor again, and he will give you “Guardian of the Monument” which is another group quest. After this quest, you'll get “An Apexis Relic” and then the daily quest “The Relic's Emanation”.

From honored to exalted: From here, you should be over honored by now, especially if you are doing the daily quests. The next two quests you'll get from Kronk, and they are: “Banish the Demons” and “Banish More Demons”, which is a daily quest. You will pretty much do the daily quests from here on in until you reach exalted.

You will also get 5 reputation points from any Skettis that you kill in the Skettis Valley, and 2 1/5 reputation points from each Skettis Kaliri that you kill in the Skettis Plateau. So, even though these aren't a lot, if you grind as you are doing your daily quests, you can rack up some extra reputation points each day.

Your Sha'tari Skyguard NetherRay: Once you hit exalted with Skyguard, you will also need to have a level 300 Artisan riding skill and 200 gold to gain your NetherRay. There are several colors to choose from: blue, purple, green, silver, and red.

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World of Warcraft Netherwing Reputation Guide

For those who are ready to get those Netherwing Drake flying mounts, raising your reputation with Netherwing is the only way to get there. Just like with Skyguard, you will start off hated and you have to work your way up to exalted to gain the flying mount that increases your speed 280%.

So, just how do you do this? While some quests can only be done once a day, there is plenty that you can do to raise your reputation as fast as possible. (You will have to already have a flying mount to even begin this process, as one of the first quests that you get will require one.)

Here is a basic path that you can follow to go from hated to exalted with Netherwing:

From hated to neutral: To begin your questing to become neutral with Netherwing, you will first talk to Mordenai at the Netherwing Fields, east of the Sanctum of the Stars, which is the Scryer base in Shadowmoon Valley. He will give you the quest “Kindness”, which will require you to kill Rocknail Flayers that will feed the Netherwing Drakes in the field.

Once you turn this in to Mordenai, you will then get “Seek Out Neltharaku”. Neltharaku is the Netherwing Dragon who flies up above the fields, so this is where your flying mount comes in. Once you find him and are able to talk to him, you will get “Neltharaku's Tale”, which is just listening to him. Then, you will get “Infiltrating Dragonmaw Fortress”. This quest will have you kill Dragonmaw Orcs. One of the fastest ways to do this quest is to go to Netherwing Ledge and kill the Dragonmaw Peons, since you can kill 2-4 at a time.

Now, Neltharaku will have you do “To Netherwing Ledge!” which will have you collecting Nethervine Crystals. Next, comes “The Force of Neltharaku” which will have you rescuing Netherwing Drakes in Dragonmaw Fortress. After this quest, you will get “Karynaku”, which requires you to speak with Karynaku inside Dragonmaw Fortress. Karynaku will send you to “Zuluhed the Whacked”.

This quest is a group quest that will require at least 4 good players, if not 5, to complete. (Beware his Rain of Fire spell, as it does a ton of damage to anyone in the group, as well as the demon who spawns from the portal. You can move Zuluhed to another room to avoid this.) Once you complete this quest, you will get “Ally of the Netherwing”. You return to Mordenai and turn this in, gaining 42,000 reputation points and put you with neutral with Netherwing.

From neutral to friendly: To begin this part of your reputation quest, you must have your riding skill of 300. You will get the quest “In Service of the Illidari” from Mordenai. This quest is fun, as it turns you into a fel orc when you get to the Dragonmaw Base Camp or Netherwing Ledge. It will also turn your mount into a Netherdrake. You have to deliver Illidari Service Papers to Overlord Mor'ghor who is on Netherwing Ledge. He will then give you “Enter the Taskmaster”. This quest will have you find, and speak with, Taskmaster Varkule Dragonbreath, who will give you the beginnings of the daily quests.

The first of the daily quests is the “Netherwing Crystals” which has you collect 40 Netherwing Crystals each day for the reputation points. The second of the daily quests will depend on your gathering skill: “Nethermine Flayer Hide” if you are a skinner, “Nethercite Ore” if you are a miner, or “Netherdust Pollen” if you are an herbalist.

The next batch of daily quests comes from Yarzill the Merc. He has two quests that are daily quests, and one that isn't. The first quest he will give you is “A Slow Death”, which is one of the daily quests. During this quest, you'll have to go and gather Fel Glands that will be used with Yarzill's Mutton.

These glands drop off Felboars, Vilewing Chimaera, Felfire Diemetradon, and several other mobs in the area. Sometimes the peons you try to poison with the glands won't take it, so it's a good idea that you get more than the original 12 so you can do all of the poisoning at once.


The next daily quest that he gives you is “The Not-So-Friendly Skies”, and you will gather 10 Netherwing Relics for this one. The last quest that he'll give you is “The Great Netherwing Egg Hunt” and this one isn't a daily quest. But, the eggs have a very low drop rate, so this quest takes forever to do and repeat, so it isn't feasible that you will be able to do it more than once a day or two.

But, these quests will get you to friendly with Netherwing, and once you hit that reputation level with them, there are a lot more quests to do. Friendly is about the halfway point to Exalted with Netherwing, and you know which daily quests you can do to help up your reputation points every day you log on.

From friendly to honored: When you get to friendly with Netherwing you will get an awesome combat pet to help you with your quests until you hit exalted. The good thing is that this pet can be used to tank for you and you can shoot or cast without damage, but the bad thing is that this pet can only be used in Shadowmoon Valley.

The first quest that you get after you hit friendly is from Taskmaster Varkule Dragonbreath on Netherwing Ledge, and it's called “Rise, Overseer!”, and it sends you to Overlord Mor'ghor. Mor'ghor will give you “The Netherwing Mines” where you'll find the Mistress of the Mines on Netherwing Ledge. Follow the paths to the very bottom western part of Netherwing Ledge to find her and complete this quest.

She will give you “Picking up the Pieces”, which is a daily quest as well. This quest will have you get 15 Netherwing cargo crates which you will find all over the mine. You will also meet the Dragonmaw Foreman who is next to the Mistress of the Mines and he will give you another daily quest that is called “Dragons are the Least of Our Problems”. This daily quest will have you kill 5 Nethermine Ravagers and 15 Nethermine Flayers. These two daily quests can be done together to finish them faster.

You can also get another quest line that will give you Netherwing reputation points as well, which is the Murkblood quest line. The very first quest that you'll get with this line is “Ronag the Slave Drive” and you will have to kill Crazed Murkblood Miners. Once this one is done, you'll get “The Great Murkblood Revolt” which will lead you back to the Mistress of the Mine.

After this one, the last part is called “Seeker of Truth” where you have to kill a Murkblood Overseer, who is found on the northern side of the ledge. Then, it's back to the Mistress once more.

After all of these are completed, you will seek out Chief Overseer Mudlump, who will give you “Overseeing and You: Making the Right Choices”. You'll have to bring him 10 Knothide Leathers and 1 Hardened Hide of Tyrantus. If you aren't a skinner, you can purchase the leathers on the AH, and you'll find Tyrantus in Netherstorm. He is about at the very farthest point north there, so head to Stormspire and go north.

After this quest, you'll get the next daily quest for Netherwing reputation, “The Booterang: A Cure for the Common Worthless Peon”. This is one daily quest that you'll like doing, since you pretty much get to hit the peons on the head to make them go back to work. By doing these quests, and the daily ones, you will get to honored pretty fast.

From honored to revered: Head to Taskmaster Varkule and he'll give you “Stand Tall, Captain!”, which will send you again to Overlord Mor'ghor, who will then give you “Captain's Badge”. This is the trinket that you'll use to summon your combat pet that was mentioned earlier. You'll also get “Disrupting the Twilight Portal” which is also a daily quest, and will have you kill 20 Deathshadow Agents. After you turn this quest in, you'll need to find Illidari Lord Balthas, who will be the next quest giver for Netherwing.

You will find Illidari Lord Balthas on Netherwing Ledge, by the other quest givers that you've already spoken to. He'll give you “The Soul Cannon of Reth'hedron”. This quest will require you to get 2 Felsteel Bars, 1 Adamantite Frame, 1 Khorium Power Core, and 1 Flawless Arcane Essence. Most of these mats are fairly easy to get, except for the Flawless Arcane Essence. To get the essence, you'll need to visit Sar'this in Terokkar Forest just north of the Bone Wastes by the mountains.

He'll give you a quest that will have you kill elementals around the area, and will also give you the essence you need. After you turn in “The Soul Cannon of Reth'hedron”, you'll get “Subdue the Subduer”. You will use the Soul Cannon on Reth'hedron the Subduer up on Twilight Ridge, and west of Forge Camp: Hate.

Now comes the fun part of the Netherwing reputation grinding! You get to start doing the flying mount racing quests, which consists of 7 different quests. The first 6 give you 500 reputation points each, and the last gives you 1000 as well as a trinket that gives you 10% faster mount speed: the Skybreaker Whip. The first quest you'll get is called “Earning Your Wings”, and the rest are called “Dragonmaw Races”, which have you race against 6 other npc's.

From revered to exalted: Now that you are revered with Netherwing, you can begin the quests that will take you to exalted and to your Netherdrake. Find Taskmaster Varkule once more, because he'll upgrade your combat pet's trinket when you do “Hail, Commander!”. Turn this in to Mor'ghor, and he'll give you “Kill Them All!” For this quest, all you'll need to do is to turn in some news of your mission and the Dragonmaw Flare Gun to either Anchorite Ceyla at the Altar of Sha'tar (for Aldor alligned players) or Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley (for Scryer alligned players).

You will then get the last of the daily quests, which is “The Deadliest Trap Ever Laid”, where you'll have to defend your Aldor or Scryer base from the Dragonmaw Skybreakers. You can solo this if you have healing abilities, but it's always a good idea to have a group with you when you start this one. From here, you continue to do this daily quest until you hit exalted.

Remember that by doing the daily quests each day, you'll be on your way to getting your Netherdrake faster than if you can only do them every week or so. As you do them, make a note of the ones that give you the most reputation points so you can be sure to do those each day to gain more points.

When you finally get to the point to choose your Netherdrake, you will be flown back to Shattrath City and you will receive your first Netherdrake for the huge price of FREE. The Netherdrakes you want after the first one will cost you 200 gold and will give you a 280% flight speed increase upon your ground mounts. There are several different colors of Netherdrakes to choose from: purple, onxy, violet, cobalt, azure, and veridian. So, good luck on your questing and have fun with your Netherdrake!

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World of Warcraft Reputation Guide for Scryer

When you finally hit that coveted level 60 mark and head into the Outlands, you will need to decide which order you should align yourself with: Aldor or Scryer. For those who choose to go with Scryer, the main perks of aligning your character with them is the added critical strike rating once you gain enough reputation with them.

Just like with Aldor, you will be doing quests that will have you gathering certain items, such as tokens, and helping the Scryers with their quests in Nagrand, the Terokkar Forest, and the Blade's Edge Mountains.

The Scryers are an ancient order of blood elves, led by Voren'thal the Seer, who live in Shattrath City. This group detached from Prince Kael'thas and instead, gave their assistance to the Naaru at Shattrath City, keeping them at war with the Aldor. They are in a constant struggle for power in Shattrath City against the Aldor and are trying to win favor with the Naaru.

In the beginning, any player that is already a blood elf will automatically be friendly with the Scryers and hostile with the Aldor, just as draenei players will be friendly with the Aldor and hostile with the Scryers. Of course, this can be changed by doing quests for either side. Once you have completed the “City of Light” quest, you will be given the choice of which side to align your player with. Once you have aligned your character with Scryer and begin doing quests for reputation points with them, you can begin to turn in epic armor tokens for Tier 4 and 5 gear to either Veynna Dawnstar (the Keeper of Sha'tari Heirlooms) or Arodis Sunblade (the Keeper of Sha'tari Artifacts) who are both located in the Seer's Library in the Scryer's Tier.

The first quest that you should get and do when you are trying to align with the Scryers is “Allegiance to the Scryers”. This one quest will increase your reputation with them by 3,500 points, which brings you to friendly with them. After this, you can start the other quests that will allow you to turn in different signets for reputation points.

Start by doing any quest that you are given to raise your reputation with the Scryers. Once you have completed the first quests, you will get several daily quests that you can do each and every day to continue to raise your reputation. Some of these quest will have you turn in Firewing Signets, Arcane Tomes, and Sunfury Signets for reputation points with the Scryers, as well as other things, such as Dampscale Basilisk Eyes.

To get from friendly to honored, you'll have to turn in 22 Firewing Signets 10 times, for honored to revered, you will have to turn in 48 Sunfury Signets 10 times, and for revered to exalted, you will have to turn in 84 Sunfury Signets 10 times. With the signet turn in quests, along with the other daily quest, you can earn a lot of reputation points each day. If you continue to turn in these signets while you are doing the daily quests, you'll hit exalted in no time with the Scryers.

To grind for the Firewing signets, you can head to Firewing Point in the Terokkar Forest, which is east of Shattrath City. All you have to do is follow the road out through Tuurem and then you take a path north that will lead you right to Firewing Point.

You can grind for these and turn them in until you are friendly with the Scryers (if you didn't do “Allegiance to the Scryers”), but once you're friendly with them, you can't use them any more to up your reputation points.

Once you hit friendly, then you can head to Netherstorm to an area called Manaforge B'naar.


This camp is also really easy to get to, as all you do is follow the road west out of Area 52, and you'll run right into it.

This is the area to grind for Sunfury Signets which will raise your reputation points with the Scryers until you are exalted. But, these only have around a 30% drop rate, about the same as the Firewing Signets. You can also get Arcane Tomes and Arcane Runes here that you can also turn in for items from the Scryer's Quartermaster, so it isn't a total waste to grind here a bit each day.

There are also several quest chains that you can get and do that will have you speak to certain people or gather items and take them to other people. These are fairly easy, and you can blow through these fast, but none are repeatable, so you only get the reputation points for them once. For players who have already aligned themselves with Aldor and are trying to switch, you can get “Vorenthal's Visions” from Arcanist Adryia, which will give you reputation points with Scryer and then lead you to the repeatable quest from her, “More Basilisk Eyes”.

The Scryers also have inscriptions that are like enchants that go on your shoulders. These can be used by anyone, any faction, once you have the reputation with the Scryers to buy them. But, they are BOP so make sure that you have the reputation to get them, and that you actually want that inscription before you get it. While Aldor adds additional damage and healing, Scryer adds more critical strike rating. For tanks, hunters, and players that want to do more damage outright, then Aldor is the way to go. But, for casters or others that are more concerned with just more power, Scryer is the way to go. Either way, players should always look at what each side has to offer and then pick the one that is the best for what they envision their character to be when all is said and done.

Here is a list of available inscriptions that the Scryers offer players who align themselves with them:

1. Greater Inscription of the Blade = this inscription will add +15 critical strike rating and +20 attack power to your shoulder item. This inscription doesn't stack on any other shoulder enchants or inscriptions.
2. Greater Inscription of the Knight = this inscription will add +15 defense rating and +10 dodge rating to your shoulder item. This doesn't stack on any other enchantments on the shoulders either.
3. Greater Inscription of the Oracle = this will give you +6 mana per second and up to +22 healing on your shoulder item. But, it doesn't stack on any other enchantment or inscription either.
4. Greater Inscription of the Orb = this one adds +15 spell critical strike rating and up to +12 spell damage to any shoulder item. And, it doesn't stack either.

These are just the lesser enchantments that you can get for your shoulders, and aren't really what you should base your decision on, but they will give you an idea of what type of inscriptions you can get from the Scryers. Remember that the Aldor inscriptions will give you more attack power, spell damage, and dodge ratings, which the Scryer inscriptions will give you more critical strike, MP5, and defense ratings.

There are other areas to consider before you chose Aldor or Scryer, such as what your professions are. Both of these orders will sell recipes for “spellthread” for those who are tailors and leatherworkers. But, each order will sell a different type of spellthread recipe. For the tailors, Aldors will sell the Golden Spellthread recipes, which give 51 healing and 18 stamina to items, while Scryer will sell Mystic Spellthread which give 25 spell damage and 15 stamina to items.

The good thing is that these recipes and the spellthread that they make aren't bind on pickup, so if you don't have a Scryer tailor in your guild, you can search out one and be able to use your mats and other items. For the leatherworkers, Aldor will offer a Vindicator's Armor Kit, which adds 8 defense ratings on chest, hands, legs, or feet, while Scryer will offer a Magister's Armor Kit that adds 3 mana every 5 seconds to chest, hands, legs, or feet. These aren't bind on pickup either, so you can trade them easily.

If you are a blacksmith, Aldor offers a fire resistance gear while the Scryers offer Arcane resistance gear. For alchemists, there really isn't that much either side can offer you, except that the Scryers offer a recipe for a potion that will give 65 fire damage for an hour. Jewelcrafters have it made, as both sides offer a couple of gem recipes that are awesome.

Hopefully, this will give you enough information to base your decision off of, when you are ready to start aligning your characters with either Scryer or Aldor.

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World of Warcraft Reputation Guide for Aldor

When you finally hit that coveted level 60 mark and head into the Outlands, you will need to decide which order you should align yourself with: Aldor or Scryer. Formed by an ancient order of Draenei Priests, the Aldor continue to revere the Naaru, who are known as the Sha'tar, and continue to help them in their war against the Illidan and the Burning Legion.

You will find the Aldor mainly in Shadowmoon Valley and Shattrath City, where their holy temple sits atop Aldor Rise, watching over the city from their western perch.

The Aldors have been enemies with the blood elves, who became known as the Scryers, but have set aside their war for the Sha'tar, for now.

Since the Aldor is an ancient order, almost every player will start out as neutral with them, but most Blood Elf players will start out hostile with them and friendly to the Scryers, where Draenei players will start out friendly with Aldor and hostile to Scryers.

To begin your quest for raising your reputation with the Aldors, you need to find Khadgar in Shattrath City, where you will get the first quest for either the Aldors or the Scryers. Don't worry – if you make your pick and decide later that you want to change, the choice is reversible. When you begin to earn your reputation with the Aldor, you'll find that your reputation with the Scryers will decrease by 10% each time you gain with Aldor, and most of your reputation with the Sha'tar will gain 50% when you gain with Aldor.

Start off with the quests that will get you honored quickly with Aldor, such as the repeatable quests. These are quests that you can get over and over again to continually raise your reputation with them. A few of the quests that you should undertake while you are gaining your “honored” title, are: turning in 10 Mark of Kil'jaeden in Aldor Rise to Adyen the Lightwarden. This will give you a 250 reputation with Aldor.

You can also get a repeatable quest by turning in single Mark of Kil'jaeden's for 25 reputation points each. These marks drop off the lower ranking Burning Legion that are found all over the Outlands, such as in the two camps north of Auchindoun in Terrokar Forest. To get from friendly to honored by gathering these marks, you'll need to get around 240. These will also raise your reputation with Sha'tar as well, and players who want to raise reputations with Mag'har or Kurenai can kill orcs instead at Kil'Sorrow Fortress in Nagrand.

Once you hit honored status with Aldor, you can then move on to other quests that will earn you the exalted title. When you hit level 68, you can turn in Mark of Sargeras at the same rates that you turned in Mark of Kil'jaeden for reputation with Aldor. These marks drop from higher-ranking Burning Legion and require about the same to raise your reputation with Aldor to exalted. You can also turn these in before you hit honored status for a larger rise in reputation with Aldor.

You'll be able to get a great number of these marks by grinding away in Death's Door in Blade's Edge Mountains, since this seems to be the place where most of these mobs congregate and drop these constantly. When you run the raid instances for Aldor and kill the bosses at the end, you will earn tokens that you can trade in for epic gear. (For example, you can change in epic armor tokens for Tier 4 and Tier 5 gear with Asuur and Kelara in the Shrine of Unending Light on Aldor Rise.)

Another way to hit exalted with Aldor is to turn in Fel Armaments to Ishanah in the Shrine of Unending Light on Aldor Rise. Each Fel Armament that you turn in will give you 350 reputation points, and gain you Holy Dust, which you can trade in for shoulder enchants in the Aldor Bank from Inscriber Saalyn.

When you begin to turn in items for inscriptions, you need to make sure that you are with Aldor to gain their enchants for your shoulders. It doesn't matter what your toon is, although some will have a hard time with certain orders, as these inscriptions can be used by any player.


But, they are all bind on pickup, so you have to be aligned with that order and have the reputation with that specific faction to buy them.

With Aldor, you'll find that their enchants add additional healing or damage over the critical strike rating, which the Scryer will add more critical strike rating over healing or damage. So, for most PvE players, hunters, tanks, and pretty much anyone who want more outright damage from their toon, Aldor is the best one to align with. For PvP players looking for great enchants and more critical strike damage, Scryer is the best one to align with. But, you should look over what both sides can offer your toon and then decide which is the best to go with.

Here are some of the inscriptions that Aldor offers to players that align with them:

1. Greater Inscription of Faith = this inscription permanently adds up to 33 healing and 4 mana per second to any shoulder item. But, it doesn't stack on other enchantments for the shoulders.
2. Greater Inscription of Discipline = this inscription permanently adds up to 18 spell damage and healing as well as 10 critical strike rating for spells to a shoulder item. This one doesn't stack either on other shoulder enchants.
3. Greater Inscription of Warding = this inscription permanently adds 15 dodge rating and 10 defense rating to any shoulder item. But, it also doesn't stack with other shoulder enchants.
4. Greater Inscription of Vengeance = this inscription permanently adds 30 attack power and 10 critical strike rating to any shoulder item. It also doesn't stack with other enchants.

Of course, there are lesser enchants, but they aren't really worth enough to completely base your opinion of each side on. Just remember that Aldor enchants will contain mostly attack power, spell damage, and dodge ratings while Scryer enchants will contain mostly the critical strike, MP5, and defense ratings.

There are other areas to consider before you chose Aldor or Scryer, such as what your professions are. Both of these orders will sell recipes for “spellthread” for those who are tailors and leatherworkers. But, each order will sell a different type of spellthread recipe. For the tailors, Aldors will sell the Golden Spellthread recipes, which give 51 healing and 18 stamina to items, while Scryer will sell Mystic Spellthread which give 25 spell damage and 15 stamina to items. The good thing is that these recipes and the spellthread that they make aren't bind on pickup, so if you don't have a Scryer tailor in your guild, you can search out one and be able to use your mats and other items. For the leatherworkers, Aldor will offer a Vindicator's Armor Kit, which adds 8 defense ratings on chest, hands, legs, or feet, while Scryer will offer a Magister's Armor Kit that adds 3 mana every 5 seconds to chest, hands, legs, or feet. These aren't bind on pickup either, so you can trade them easily.

If you are a blacksmith, Aldor offers a fire resistance gear while the Scryers offer Arcane resistance gear. For alchemists, there really isn't that much either side can offer you, except that the Scryers offer a recipe for a potion that will give 65 fire damage for an hour. Jewelcrafters have it made, as both sides offer a couple of gem recipes that are awesome.

Aldor offers the following gem recpies:

1. Gleaming Golden Draenite = this matches a yellow socket and gives a +6 spell critical rating.
2. Royal Shadow Draenite = this matches a blue or red socket and gives a +7 healing and +1 mana every 5 seconds.

So, you can look through this information on what the Aldors have to offer for your specific toon and professions to decide if the Aldor order is the right one for you to align yourself with.

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World of Warcraft / WoW Guides

WoW Event: Midsummer Fire Festival Quest Locations
Have a chance yet to complete all the fire festival quests? Keep in mind you only have until July 5th to do them all. Why not check this out and do them all quickly without having to search hours on end to find all the locations!

World of Warcraft Darkmoon Fair Guide
Ever find yourself at the Darkmoon Fair and wondering what can I actually do? Can I get anything that I can really use? If you have ever found yourself asking these questions then this guide is a must read as it gives tons of information about the Darkmoon Fair!

Best Places To Farm For Certain Items
Ever wonder where the best location to farm for certain items would be? Well, here is a list of different profitable items and the best place to farm them at.

How To Play On WoW Private Server
Have you ever wondered how to play on a private server? How about even dreamed of soloing MC or BWL? Private servers make all of that possible and this guide takes you step by step into how to play on a private server.

WoW Addons - Best Places To Find
Are you wondering where you can find the best addons to install and use whenever you are playing World of Warcraft? This guide deals with that specifically and it lists the top 3 places that I know of that has WoW addons.

WoW Hints and Tips
This guide will give the newest players some great tips they can use in order to get the most out of their game time.

WoW Tips - World of Warcraft Hints and Tips

This guide will give you a very basic run down of 7 of the most important WoW tips you can learn for a new player. It will help you get a lot more out of your play time.

#1. Make sure you autoloot everything you see as the grey items which look like they won't benefit you but you can always sell to make some gold by selling them to the vendor. An easy way to autoloot everything is to go into your WoW settings and check the box that says "Turn on autoloot". That way you can just right click and it will automatically pick up everything at once.

#2. Whenever you are in a new town or area pick up all the quests that you possibly can and do them all at once instead of trying to do them one at a time. This will help you out so much and will make leveling a lot faster.

#3. Get used to doing instances. By the time you hit 70 you will want to already be good at getting groups together for all the 5 man instances. Best time to start on your grouping skills is ASAP. Lowbie instances can be fun and give you some practice that you would need.

#4. Know your class. This may seem like an easy one but more often than not it really isn't. You will want to take the time to research and understand your class completely by the time you hit level 70. This is especially true on a PvP server.

#5. Make friends in-game as soon as possible. It is always more fun to do group stuff with friends and then you won't have to worry about people ninja looting items from bosses in instances. This can be dangerous to some as well since it makes you want to play more often and can sometimes lead to World of Warcraft addiction.

#6. Get two gathering professions at the beginning. That way you can sell items such as copper ore, etc. and make tons of gold that will help you along the way through your leveling and so you will always have enough gold to learn new spells/abilities as well as your mount.

#7. Get famaliar with WoW addons and macros. These will ultimately help save you tons of time and with doing repetative tasks. Also when you hit level 70 you will have to have some macros for raiding. It just makes great sense to use them and know how to use them ASAP.

There are tons more WoW tips that are not included in this guide so make sure you check out all the other guides that are listed on this site for the most World of Warcraft hints and tips you can find.

Be sure to bookmark this page so you won't lose track of all the guides listed on this site.

WoW Addons Guide - Best Addons for World of Warcraft

Most players aren't too familiar with the thousands of addons that you can download to enhance your World of Warcraft play. To fully customize your World of Warcraft experience, you can download different addons that will enhance specific areas of your game play, such as map coordinates, auctioneer addons, enchanter addons, and much more.

Before you start downloading addons though, you need to think about what you really need to customize your World of Warcraft experience. Are you looking for a guild banker addon that will help you know who needs what?

Or are you looking for an addon that will combine all your bags into one so you can see everything at once?

How about a map addon that will give you coordinates to each instance or city? Or, maybe you want one of those fun game addons that will allow you and your guildies to play chess, checkers, or even Tetris? There are literally thousands of different addons out there, and you need to make sure that you know which ones you want before you start downloading. Keep in mind that addons do take up space on your computer and can make your World of Warcraft game time lag behind.

Ok, you've made a small list of the addons that you'd like to find. You know what you need and you're ready to search the web for the perfect addons. But, where and how do you get these great addons? Have no fear, my friend, here are some of the best places to grab what you need!

World of Warcraft main site – You can find a long list of great addons that Blizzard approves of here on the main site. You can search by type and see a list of the addons and a description of what they do to help your toons out. You will find auction house addons, map coordinates, guild bank addons, and more here. This is a great way to find addons that you don't have to worry about Blizzard banning.

Curse Gaming – One of the most comprehensive addons lists on the web is on Curse Gaming. Everything that you could possibly want for your toons, including chess and other games that you can play with other WoWers is here. Broken down by category, and then listed by name, you will find ratings for each addon from players who have downloaded it and used it.

Curse Gaming is the best place to find addons for everything you can possibly think of, from auction house addons to enchanter's helpers to in WoW games to addons that will combine all your bags into one. There are so many addons here that it might actually be hard to figure out which ones you truly want.

WorldOfWar.net – Yet another great place to find wonderful addons that will help you improve everything about your toon, guild, and quests. You can find the latest addons here, and the site does a great job of ensuring that all the addons are the latest editions and will work with new patches that Blizzard has put out for the game. You'll find a complete breakdown of all the great things that each addon does for your toons, as well as how to set it up and instructions on using the addon. You can't go wrong with this site as they provide so much information that your brain will be on overload.


There are hundreds of addon sites on the web today and if you don't find what you are looking for with these sites, you can continue to search out some of the other addon sites. Remember that there are both new and old versions of most addons, and you want to make sure that you have the most up-to-date versions to ensure that they work properly with World of Warcraft's patches that are put out each week.

There are also some addons that Blizzard doesn't like, as they consider some of them cheating, and they will ban your account for these. Most of the addon sites will tell you up front if Blizzard doesn't like these, since it doesn't do them or their site any good to get your account banned. So, if a site tells you that an addon isn't liked by Blizzard, it's best not to download it.

Also, last but not least you must pay attention to the site where you are downloading your addons from since some players make addons or implement code into an existing addon that is used to steal your account. It is recommended that you always do a virus scan with any file you download not just WoW addons. Better safe than sorry! With that said you will be fine downloading from the above sites since these sites are authority sites but it never hurts to scan a file just in case.

If you have a guide that you have written and you would like to see it on this website please feel free to drop me an e-mail at webmaster (at) freewarcraftguides.com to get it listed on this site.

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World of Warcraft Private Server Guide

This guide is very helpful if you have ever wondered how people get to play World of Warcraft on a private server. Doing this will can also let you play as a GM if you know the person hosting the private server. I just found this on the internet and I have not tried it. Also, I am not responsible for the information contained in this guide and use at your own risk. With that said...here is the guide!

Have you ever wondered how you could solo MC or BWL? How about have a godly character that nothing can defeat? So... Now that I've caught your attention, I will explain how to connect to one of many WoW private servers!

1. Rename your World of Warcraft folder to anything else, for example wowow, something you won't forget is your World of Warcraft folder. For Windows users you'll find the folder "World of Warcraft" in C:\Program Files.

2. Install the World of Warcraft (again). The installer will ask you where you want to place World of Warcraft. The default is installed into C:\Program Files\World of Warcraft, but instead rename it to C:\Program Files\PrivateServerWoW (or anything else). Also, don't have it send an icon to the desktop.

3. Once you've installed World of Warcraft, DO NOT connect to the server!!! If you do this, WoW will update your game version to 1.9.0, and we don't want this! Instead, download the 1.8.0 full patch. you can download it here: FileFront

4. Run the 1.8.0 installation files and have it be installed to the Wow Private Server folder. (If it doesn't let you choose where to install it, it will automatically install in your private server folder).

5. This part is semi-optional. Just depends on if you want to have the Ahn-Qiraj stuff available in the Private Server. If you want to connect to a 1.9.0 hack server, you can download the 1.9.0 EMU patch (this is NOT the same as Blizzard's and using Blizzard's 1.9.0 will result in not being able to connect to the private server.) You can download the 1.9.0 emu patch HERE. Install the patch into your Private WoW server folder.

6. If you installed the 1.9.0 emu hack, go to your WoW private server folder and then inside the folder go to DATA, then to DBFilesClient. in the DBFilesClient folder DELETE the item "Spell.dbc." If you don't delete this, WoW will NOT work. However if you didn't install the 1.9.0 emu hack, you won't have to delete anything.

7. Now on to finding a private server to connect to. I find most of my servers at http://wowstatus.net/serverlist.php but you can find them elsewhere by doing a search. There, you'll find a list of private servers. If you want to play on a server with high XP rates and gold/item rates, choose a funserver (under the XP rate column). Click on the server's name to go to the info page. You can only play on servers that have 1.8.0, 1.8.1, 1.8.2, or 1.9.0 hack (which is really almost all servers).

8. To play on the server, you must make an account. Now click on the Account Signup page to register for that particular server. Most register sites will look like a login screen. Just type your desired username and password to sign up!

9. Once you're signed up for that particular server, you'll need to find the server's address. Go back to the server's info page, and you'll find the server's address In the row labeled "Server Address" (duh ).

10. Once you've found the server address, go back to your WoW Private Server Folder, and find a file called "Realmlist.wtf" It's in the regular WoW private server folder, NOT in the WTF folder. Click on the Realmlist.wtf to open it. For most, it will ask you what program you want to open it with. For window's users, choose notepad. Once opened you'll see, [ set realmlist us.logon.worldofwarcraft.com ] or [ set realmlist eu.logon.worldofwarcraft.com ] depending on which version you play. Now change the address to the private server you chose. (for example [ set realmlist xxx.xxx.xxx ]) Once you've done that, SAVE the file!


11. Now in the private server folder, click on the WoW icon (or WoW190 if you installed the 1.9.0 hack) and you're on! Login as usual! (you can play on 1.9.0 hack servers with just 1.8.0... but you wont be able to access the new stuff).

Things you should know before playing...

1. You CAN'T connect to any private servers by simply just altering your usual WoW realmlist.wtf file.

2. A lot of servers will have high latency! Heck, they're just FREE servers set up by regular people.

3. When you login to the server and you get connected...or even to the select character page, and you then you automatically get disconnected...it means the SERVER IS FULL. Just keep trying to reconnect until you get through.

4. Every 10-60 min, the server will do a "World Save." When that happens, you will lag for about 10 sec. Nothing to worry about, though!

Cool Stuff

1. A lot of good servers will have a level cap of 255! Yes...lvl 255!

2. Most servers have high MP and HP regen!

3. Some servers, any class/race can wield any weapon/armor!

4. If you're nice to a GM, they may transport you to the famous, GM Island .

5. Some servers have custom mounts! For example you can ride a hyppogrif, gryphon, wyvern, or even a dragon! (Normally requires being nice to GMs to get the dragon ).

6. Some servers have custom armors/weapons. On one server I play, I duel wield 2 swords that do 9,999 dps....EACH. (major MC pwnage).

7. Most servers have NPC venders for epic quality items for less than 10g each.

8. For those who aren't interested in pwning high lvl mobs that'd take an entire raid in normal WoW, try out classes you've always wanted to mess around with. On high xp servers, you can get to 60 within 30 min - an hour.

9. Most of the time, gold is plentiful! Or if gold isn't... mobs will always drop SEVERAL uncommon/common/epic depending on mob level.

10. If you notice you're not getting a TON of xp from killing mobs... do quests... some servers have uber high quest reward xp.

Be sure to bookmark this page and check out the other gold, powerleveling, and grinding guides available.

World of Warcraft Farming Spots

If you are like me you have many times wondered where the best location would be to farm for certain items. Here I have compiled a list of different locations where I have found to be the best to farm for items at. If you can add anything please let me know either by e-mailing webmaster [at] freewarcraftguides [dot] com.


Black diamond
-These drop from mobs in BRD. Each is worth loads because they are used in libram enchants and also the zg enchant. Worth around 50 times more than the blue version.

Black lotus
-This is a very rare herb which sells for quite a lot. Found in Winterpsring near the blue dragons cave, Mezthoril. Also found in Badlands, Silithus and Eastern Plaguelands.

Blood of the mountain
-These are mined from Dark Iron nodes in Searing Gorge, Burning Steppes, BRD and MC. Used in a quest, high end professions. These sell very well.

Dark Runes
-Drop from most mobs in scholo. Very useful for casters but are also used in crafting so are very expensive and needed by most people.

Deviate Fish
-These are fishable in the Barrens in Wailing Caverns. You do not have to go inside the Wailing Caverns instance to catch Deviates. They can be caught in any of the pools inside the Caverns before you get to the instance.
-The fish can also be caught in Lushwater Oasis, immediately south of the Caverns and in the Stagnant Oasis, south of the Crossroads/Ratchet road. Furthermore there will now occasionally be schools of Deviates so your drop rate is 100% if your cast lands within the swirl indicating the school.

Essence of Air
-Elementals in North West Silithus. No mobs actually have a high drop rate of this and these are all non elite and very easy to kill. Make sure you are killing the air elementals not the rock ones which do not drop it. Also they drop breath of wind etc which can be sold or used.

Essence of Earth
-These can be farmed in northwest Silithus in the far corner. Also these drop from Stone Guardians in Un'Goro but those are harder to kill because they are elites.

Essence of Fire
-Elementals in Un’Goro crater, Fire Plume ridge. I'm not sure but I bet this is one of the best places to farm for this.

Essence of Undeath
-I'm not too sure about these but have heard they have a high drop rate in Scholo and Strat.

Essence of Water
-Elementals in Felwood, Iron Tree woods. These have a high drop rate I believe and there is normally somebody farming them but they have a good respawn rate so no waiting.

Felcloth
-These drops from demons in Felwood and Azshara, also from demons in Dire Maul. Current price on my server is anywhere between 1.5 gold and 3 gold a piece. These mobs also have a very high drop rate of runecloth and are camped by gold farmers or used to be I believe.

Ghost mushrooms
-These are used in making a dye which is used in crafting. These are found in Feralas, Maraudon, Hinterlands and also drop of Tar Lords in Un'Goro.

Guardian Stones
-Drop from the elite guardians wandering around Un'goro. Though they are 61 Elites, they are extremely slow and soloable by most 60s. Stones are used in Cloak of Warding and sell for 3.5-5 gold a piece

Heart of fire
-Drop from elementals above level 45. Easily farmed from demons in North Felwood and also elementals in Un'Goro Crater.

Ichor of Undeath
-These drop from most undead mobs over level 50 (Eastern Plaguelands, Western Plaguelands, Azshara's lingering highbourne, Scholo, Strat, etc.). Used in a few patterns, most notably the new shard bags.

Incendosaur scales
-From beasts of the same name in searing gorge. Do not need to be skinned are just dropped. These are used to get up reputation for Thorium Brotherhood. These can also be sold for a high price.


Larval acid
-These drop from the grubs in Eastern Plaguelands at around 5% rate and sells for 8-10 gold a piece.
-Carrion Spawns/Devourers in Eastern Plaguelands and Western Plaguelands.

Linen Cloth
-Westfall is the best area for this. You can either clear out the mines or go kill some of the other humanoids. Simple yet effective!

Living Essence
-Tar elementals in Un'goro drop occasionally - better drop rates are found on the plants in DM East and West (Lashes in East, trees in west), sell for 8-10 gold each. Very rare as they are needed for Hide of the Wild.

Mageweave
-Most mobs in Tanaris drop a decent amount of this. Either the trolls who occupy the ruins or the humans that are called wastewanders (not the pirates).
-Deadwood furbolgs in Felwood. These are also farmed for rep with Timbermaw furbolgs so you can kill two birds with one stone.

Powerful Mojo
-Drop from trolls which are over lvl 55. Drop from elite trolls in ZG and also from undead trolls in Western Plaguelands. The Undead trolls are called Mossflayers. Used in profesions.

Primal Tiger Leather
-Skinned from tigers in ZG. These are not farmable except for in a ZG raid group.

Righteous Orbs
-These drop from humanoids i.e. scarlet soldiers etc in a stratholme scarlet run. Used in enchants and are very expensive. They also they drop off of Scarlet Elite's(that’s the name of the mob). They are in Western Plaguelands above the lumber camp.

Rugged Leather
-Yetis in Winterspring are easily the best. Southeast of Everlook in the ice thistle hills region are humanoids around level 53 which are skinnable. They do not drop cloth but many people kill them for a quest and are not skinners. So you can kill them loot some cash and skin them and also skin the mobs killed by others.

Runecloth
-Mobs in Tyr's Hand. These are mainly elite humanoids who are level 54. These can be killed easily by level 60s. Also these are very good for just farming gold as they are humans.
-Furbolgs in Winterspring. These are due east of Everlook and very easy to kill. Non elites so anybody can kill them. If you’re a mage its heaven just AOE and you can get a lot of runecloth.
-Ogres in Deadwind Pass. Like furbolgs they are non-elite but have more health. I would say that the furbolgs would be easier to kill.

Shadowcat Hides
-Skinned from Shadow Mars in Stranglethorn Vale and Swamp of Sorrows.

Silithis Chitin
-These are skinned from elites in Silithus. They can be vendored for 2 gold a stack. Also the elites drop an item for reputation with the bronze dragons and greys. Also when skinned they can drop a grey which is worth 1 gold for a stack of 20.

Silk Cloth
-Soloing SM is the best way due to the fact you get a lot of silk on 1 mob and money drops are decent. Also you can get the scarlet sets which sell very well and junk items can be vendored for money or disenchanted if you prefer.
-Killing harpies in Thousand Needles is another great way. They are not elite and don't have a whole lot of hit points so they can be easily killed by lower levels as they are level 28-30. They also drop Vibrant Plumes which can sell for around 80 silver per stack.

Spider silk
-These drop from Spiders in Stonetalon Mountains. Mainly around the entrance and exit of Deep talonpath which is the path to Ashenvale. They are around level 25 I believe.

Stonescale Eels
-Any high level coastal spot in Kalimdor (Tanaris, Feralas, Azshara) gives Stonescale Eels, which consistently sell for 1 gold or more each. However, please note the time of day, sometimes, you won't see anything and other times you will have excellent results. I have experienced better results with this late at night.

Thick Leather
-Most beasts which are skinnable in The Hinterlands drop thick leather when skinned. As mostly around level 49 they are easily farmable by 50s and 60s. Also you can get leather by skinning yetis which drop some as well.

Turtle Scales
-Skinned from any turtles. These can be found near Steamwheel Port, in the Hinterlands, Tanaris and in Hillsbrad Foothills. Used in Leatherworking.

Volatile Rum
-You can farm these at the pirate cave in Tanaris. It's a great leveling spot also!

Remember, this list is just starting and don't consider it to be a finished guide. If you know of a certain spot or two let us know by e-mailing me at webmaster [at] freewarcraftguides [dot] com. Be sure to bookmark this page and check out the other guides to find the best places to farm for gold.

World of Warcraft Darkmoon Fair Guide

The Darkmoon Fair is just another fun thing to do in World of Warcraft. Mostly just fun and games but is there anything profitable that can come from it? This guide covers not only what the Darkmoon Fair itself is but also some profitable items that can come in handy for you!

The darkmoon fair comes to Mulgore or Elwyn forest once a month. There are no guards so it is possible to attend the other factions fair. THe muglore 1 is south west of Thunder Bluff while the Elwyn forest fair is next to Goldshire.

The fair comes with many fun and exciting options. You can exchange items for tickets which you can buy thigns with. You can use a massive cannon which fires you into the air a long way. You can buy extremely potent ale very cheaply. And last but not least you can give in Decks of cards scattered across Azeroth, to combine into an epic trinket.

The Epic Neck:

A good gear could mean Victory or Death when you fight someone or something (PvP, PvE, Grind, Instances).

For a “little” favor or whit a little work you can have an Epic Trinket!
The “Male” classes could profit mostly (DD Warrior, DD Paladin, Rogues or Hunters too) from the First one:

Amulet of the Darkmoon:
+10 Strength
+19 Agility
+10 Stamina

The second is Caster based (Maga, Priest, Paladins…)

Orb of the Darkmoon:
+11 Stamina
+8 Spirit
Equip: Increases damage and healing done by magical spells and effects by up to 22.

I counted a little, and it comet out, That it can be “gathered” from 1 Gold 20 Silver – To ~190 Gold PLUS

"How To"

When Darkmoon Fiery event is active, you can complete Q-ts to obtain tickets. And that is what we need. The Q-ts are repeatable, and that’s our luck! The “cheapest” Q-t items what you can give down till you have the 1200 ticket is Thorium Widget! Is an Engineering “component”.

1200 tickets = Epic Neck (one from above)
The Q-ts are Profession based, but this can be tricked out!
You will need a “Schematic: Thorium Widget” (Limited supply: 1G 20S by Vendors, 3G-10G+ at AH) If he knows it, even better for us


First: You need to find someone who has Engineering around lvl 260 (needed to create Thorium Widget-s) and tell him that you “pay” his Engineering skill to 300 if he helps you.

Now the numbers and the Countings
By the turn ins, you could count so:
6 Thorium Widget = 20 Darkmoon Fiery Ticket
1200 Ticket needed -> 1200:20 = 60 (turn ins total)
60*6 = 360 Thorium Widgets needed

Take 3 Thorium Bars + 1 Runecloth to create a Widget
So we need:
3 Thorium Bars * 360 Widgets = 1080 Thorium Bars (54 Stack)
1 Runecloth * 360 Widgets = 360 Runecloth (18 Stack)

You can farm Runecloths at “Trys Hand” from humanoids, or from Stratholme, Solomance, etc. Or You can by everything from AH 1 gold - 2 Gold / stack (at 1,5 gold -> 18stack*1,5= 27 Gold)

162 Gold
+27 Gold
1,2 Gold
--------
190,2 Gold

The Engineer makes the Widget (He levels up to 300 by the first 60-70), You turn in the Widgets, get the tickets and then “buy” your Neck. Everyone is Happy (I choused this one)

OR The other way:
You can turn in: Rugged Armor Kit
5 Rugged leather per Kit -> 8 Rugged Kit per turn in -> 40 Rugged Leather per turn in
1200 tickets - 60 turn ins => 40 * 60 = 2400 Rugged Leather needed to this.
480 Rugged Armor Kit needed in the end

You can farm it in Felwood, or in Winterspring (Guides to this you will find here somewhere ) Or Buy the Rugged leather in AH 1G-3G / stack (120 stack needed=> 120G-360G AND you need someone who can make it)

Or Buy the Rugged Armor Kits in AH 0,7G-2G+ (you will need 480! -> 336G-960G+ -> And when you BO all the Armor kit the price will go UP)

Ok here goes the one with dense stone:

SO you need 1200 tickets which = 60 x 20 hand ins AS the hand ins for Dense Stone are Grinding Stone you need 8 grinding stone for each hand in. Each Dense Grinding Stone requires 4 Dense Stone. Therefore = 4x8 for each hand in which equals 32 stone for 20 tickets So overall it equals for needed stone 60 x 32 This equals to 1920 Dense Stone

On my server Dense Stone is 2g but I’m sure it was a lot less when i bought all mine around 1g to 1g 50s. But I didn’t buy from AH as that is more expensive. But I’m using AH price which is around 2g.

So to find out the price you do 1920 divided by 20 then x 2
This equals to 192g.

But this is AH price and I bought it from people who had a large supply and couldn’t sell them. SO try to find people who have a large amount of it as then you may get it for a cheaper price. Also try to be nice to people as that helps.

Also another good way to do this is to farm thorium and mithril as these nodes drop this stone. ALso you can use the thorium for the above ones or sell it to buy more.

BUt price variues on each server and i would advice trying to buy for around 1g 50s to 1g 80s. This makes the price around 175g.

Notes:

- The Tickets are Soulbound when you get them, so turn it in only whit your main Char. The widgets and the Armor kits are free to trade / mail.

- When you turn in the tickets by every turn, you gain +100 Repu, so at the end you will gain 5400 Reputation! (Whit the Widget Turn ins, but I don’t know the Rugged armor patches Repu per turnin)

- You will need a “store” character for all that stuff, if you don’t have one or to already, but his Bank must be Empty.

- CT or other “Mass Mail” mods are strongly recommended, to these massive item movements.

To the next part which is on the cards

The Card Decks:

Across the world, there are scared decks of cards. When given in these each give an epic trinket in return. THis is the stats of them:

There are four sets of card decks which can be turned in for trinket rewards. To collect a set you must find all eight cards for the deck. The aces are dropped only by certain elite bosses, and the remaining cards are blue (rare) drops off of Level 45-60 Undead and Humanoid mobs.

* Darkmoon Card: Heroism
Equip: Sometimes heals bearer of 120 to 180 damage when attacking an enemy.

o Ace of Warlords - King Gordok (Dire Maul)
o 2-8 of Warlords - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Maelstrom
Equip: Chance to strike your melee target with lightning for 200 to 300 Nature damage.

o Ace of Elementals - Hydrospawn, Lord Incendius, The Windreaver, Avalanchion (elite elementals)
o 2-8 of Elementals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Twisting Nether
Equip: Gives the wearer a 10% chance of being able to resurrect with 20 health and mana.

o Ace of Portals - Darkmaster Gandling (Scholomance)
o 2-8 of Portals - Lvl 45-60 Undead & Humanoids

* Darkmoon Card: Blue Dragon
Equip: 2% chance on successful spellcast to allow 100% of your Mana regeneration to continue while casting for 15 sec.

o Ace of Beasts - The Beast (Upper Blackrock Spire)
o 2-8 of Beasts - Lvl 45-60 Undead & Humanoids

As you can see these cards can drop of many different types of mobs. It is just the aces which are hard to find. How ever the ace of elementals can be farmed by any level 60, its better with 2 as you can easily avoid the mobs. I did it as hunter with druid but i didnt even use feign death once. Each of these trinekts is extremely good and i am currently trying to find the caster ones. Unluckily they are also the rarest of them all so im finding it hard.

Tank Games:

This is the bit i like, cos im a child inside.... Ok what it is, is a little control which youc an use which then creates a tank. In SW 4 of them can fight at once not sure in mulgore. THey can only attack each other and its very fun. They are basically little toy cars which you control. Each have a rocket and a speed boost but they also have special abilities. Some have motars and others flame throwers and shields. Overall its a very nice little feature which i rather enjoy. Make a competion with your guild who ever wins gets a few gold or something.

Big Cannon

THis is situated to the east in Elywn forest and im not sure in the Mulgore one. How ever what each of them is send you flying with attached wings. Each shot makes you go the same way, each one over a pool of water with a target. You are meant to get in this by getting rid of your wings. You do this by right clicking them. See its not all for the high levels.

In mulgore if you do not do this you will die when you hit a tent. Not very nice, nice big repair bills for me. In elywn you manage to hit a tree if you dont take them of so no damage which is kinda wierd. Face first into a tree and no damage. hmmmm ^^

Jubling!

Basically this is a fat little toad which you can require. You have to be high level to obtain it. All you do is throw 1 Dark Iron Ale mugs, another is needed for later, near Morja and her JubJub will appear. These ales come from BRD but they are tradeable to get a unique pet. They come from the bar area and it normally starts a fight if you steal them. I am not sure if youc an buy them but clear the placee then take is a better idea. How ever, in the end Morja has a question mark over her ehad and talk to her and she will ask for another. Give to to her and she givers you a jubjub egg. This takes a week to hatch and then you can a truely rare and unique pet...

THE BEER!!!

From the drink salesman comes a very cheap beer. I stack up on his as it is the strongest ingame and also is extremely cheap. I make trips to mulgore just to get this on my ally characters. Well worth the journey in my opinion.

Be sure to bookmark this page and check out the other guides to make HUGE amounts of World of Warcraft gold in this game or powerleveling guides.

World of Warcraft MidSummer Fire Festival Quest Locations

The new wow patch brought us another world holiday type event called the Midsummer Fire Festival. It seems to be pretty much a novelty quest line but can be fun also. I thought I would share the coordinates for the locations of the bonfires so you can enjoy the quest rewards without taking away too much time from the invasion of the scourge. I found these locations at various places on the internet. Check them out! The quest level is in brackets before the quest name and the coordinates are in the format (x,y) after the location name.

[25]Flickering FLames in Kalimdor
Objectives:
Visit the bonfires within Ashenvale, the Barrens, Darkshore, and Stonetalon Mountains, then speak with the Festival Flamekeeper.

Ashenvale (64,71)
Barrens (59,39)
Darkshore (41,90)
Stonetalon (59,72)

[25]Flickering FLames in Eastern Kingdoms
Objectives:
Visit the bonfires within Hillsbrad Foothills, Silverpine Forest, Westfall, and the Wetlands, then speak with the Festival Flamekeeper.

Hillsbrad Foothills (54,33)
Silverpine Forest (54,69)
Westfall (33,80)
Wetlands (51,17)

[60]Wild Fires in Kalimdor
Objectives:
Visit the Fire Festival camps located in Blasted Lands, Eastern Plaguelands, the Hinterlands and Searing Gorge, then speak with the Festival Flamekeeper.

Blasted Lands (54,31)
Eastern Plaguelands (57,72)
Hinterlands (62,53)
Searing Gorge (32,73)

[60]Wild Fires in Eastern Kingdoms
Objectives:
Visit the Midsummer camps located in Azshara, Silithus, Un'Goro Crater, and Winterspring, then return to the Festival Flamekeeper.

Azshara (41,43)
Silithus (78,19)
Un'goro Crater (70,76)
Wintersping (31,43)

[60]The Festival of Fire
Objectives:
Touch the bonfires within Orgrimmar, Thunder Bluff, and the Undercity, then speak to a Festival Talespinner within the capital cities.

Thunderbluff - Spirit Rise (21,26)
Orgrimar - Valley of Wisdom (40,33)
Undercity - Ruins of Lordaeron (66,36)

Alliance version..

Stormwind - The Cannals next to the Stockades (38,61)
Ironforge - Hall of Explorers (64,25)
Darassus - Rut'theran Village (56,92)

Be sure to bookmark this page and check out the other guides to learn quest and item locations in this game.

WoW Warrior Guides

WoW Warrior Guide To Being A Perfect Tank
Do you play a warrior but just don't know what is involved with being a great tank? This guide clears up that question and insures that you will be invited back instead of being shunned away.

Warrior's Guide To Understanding Threat
Do you play a warrior and wanted to understand threat so you could hold aggro much better? This World of Warcraft guide is a MUST READ for all warriors. If you are a warrior click here now!

World of Warcraft Warrior Guide To Understanding Threat

This guide originally appeared on the official World of Warcraft community forum. It is an older guide that I believe was last updated during the last week of January. With that being said, this guide is AWESOME! It's not only a fantastic guide for Warriors but for anyone that wants to know how threat truly ticks in this game.

This guide should be consider a "classic guide" and probably will later on. Some warriors after reading this guide were able to increase their warrior skills by 100%. That has been said quite a few times by quite a few players! Anyway, it is kinda long but here it is!

It's often said that we will never be able to work out the way threat and hate lists and mobs' AI works, because it's too complicated and unknowable, that we'll only ever have crude approximations and guesses. I've conducted some decent, rigorous tests, and i have what i believe is a good list of hate values and explanations of gaining and losing aggro and the behaviour of taunt. I am also able to debunk a few myths about how threat works.

1) Definitions

We define "aggro" to be who the mob is attacking. We define "threat" to be a numeric value that each mob has towards each player on it's hate list. Note, as we shall soon see, even for a normal mob, the target who has aggro is not necessarily the player on it's threat list with the most threat.

We define arbitratily that 1 point of unmodified damage gives 1 point of threat.

2) Gaining aggro on a mob Updated Jan 31

Suppose a mob is attacking player 1. In order for the mob to switch to player 2, he must do more than just exceed the threat of player 1. If he is in melee range of the mob, he will draw aggro when he exceeds 110% of player 1's threat. If he is outside melee range of the mob, he will draw aggro when he exceeds 130% of player 1's threat.

E.g. mob is attacking player x. x does 100 damage to mob, then stops. Player y starts hitting the mob. The mob will start attacking y when y does over 110 damage.

Proof: this is easy to demonstrate. Get two players both doing autoattack on a mob (not warriors of rogues; we'll see later they complicate things). Have player 1 do a certain amount of damage, then stop. Have player 2 keep attacking till he gets aggro. You have an upper and lower bound on the threat required to get aggro - 1 attack before he got aggro was not enough, but the attack that he got aggro was at least enough. With low damage attacks (i.e. fists only), you will get a very good value of 10%. Testing for the non-melee range value is the same. Just replace it with a low damage ability such as a low level wand.

If player 2 has exceeded 110% threat but not 130% threat, they will draw aggro immediately if they do a threat-generating ability within melee range of the mob, but proximity alone will not cause the mob to shift to them.

This is only a description of the normal mob targetting. Obviously there are mobs who will attack secondary targets with special abilities, ignoring their current threat / aggro.

3) Threat modifiers from Warrior Stances

In Battle Stance and Berserker Stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier is 130%. With Defiance, it is 145%.

Proof: a simple modification of the above proof. Get a warrior to do, say, 1000 damage in defensive stance, without defiance. Get a non-warrior to take aggro with white damage. You will find it does not happen before 1430 damage. The warrior's 1000 damage caused 1300 threat in defensive stance, and the 10% barrier means you need more than 1430 to gain aggro.

4) Threat does not decay

Threat never, ever decays. Here is test data. Warrior does 83 damage on mob in battle stance, gains aggro. From above, we know it will take more than 83 * 0.8 * 1.1 = 73.04 threat to gain aggro. Warrior waits for 5 minutes getting beat on. Then mage starts attacking slowly. Mage does 73 damage, but does not gain aggro! Mage does another 2 damage, and does gain aggro. From the warrior's initial hit to losing aggro, the time taken was 496 seconds.

As an upper bound, assume maximal threat decay. i.e. the mage only needed 73.000000001 threat to gain aggro. Then the warrior's threat had decayed to 66.36363636, from 66.4. This means he went down to 99.945% threat in 496 seconds.

At this maximal rate of hate decay, the time taken for the warrior's threat to decay to 90% of the original value would be 26.5 hours. In fact, if a warrior logged in as soon as the server came online after the weekly reset and hit a mob, his threat would not decay to 50% before the server reset next week. I think this is enough to rule out threat decay.


5) Threat values for some warrior abilities Updated Jan 20

The following list is not exhaustive, but includes all the major tanking abilities.

Note: the following values are given in raw terms. In reality the warrior must have either a 1.3 or 0.8 or 1.45 modifier on these, depending on his stance and talents.

Note: * All abilities do not include threat generated by their damage. This will be discussed more later.

Sunder: 261 (260.95 - 261.15)
Heroic Strike*: 145 (143.9 - 148.8)
Revenge*: 315 (313.9 - 318.3)
Revenge Stun: 25 (23.4 - 29.1)
Shield Bash*: 180 (175.4 - 180.3)
Shield Slam*: ?? 250 (estimated from Cop's data. More on that later)
Shield Block: 0 (0 - 0. Can be higher - more on this later)
Thunder Clap*: 130 (126.9 - 134.8)
Demo Shout: 43 (42.8 - 43.8)

Note that debuffs associated with abilities are not connected to the threat they generate. Demoralizing shout generates the same amount of threat whether the debuff is on or not. Sunder armor generates the same threat after 5 debuffs are on as when there are 0.

6) Healing, "you gain x ___", etc

Each point of healing, when completely unmodified by talents, gives 0.5 threat. Replace the proof for (2) by the second person only healing.

Note: overhealing doesn't count, only the actual amount healed. This is easy to demonstrate.

Abilities that put "you gain x mana" in the combat log give 0.5 threat per point gained; life is the same. Examples would be drinking potions, but not natural regen, or the Shaman's mana spring totem.

Abilities that put "you gain x rage" in the combat log give 5 threat per point gained. However, this is not modified by warrior stance. Such abilities include bloodrage, improved blocking talent, unbridled wrath, and 5/8 Might.

Like healing, these only give threat if you are below the maximum.

7) Explaining Cop's 4.0 damage to heal ratio

Cop stated that in his tests, each point of damage by the warrior took approximately 4 points of healing by the priest, for the priest to get aggro. Here's how:

Warrior in defensive stance, with defiance: 1.45 multiplier
Gaining aggro from Warrior: 1.1 multiplier
Priest with discipline: 80% threat
Healing: each point gives 0.5 threat

Together, 1.45 * 1.1 / 0.8 / 0.5 = 3.9875. Pretty darn close to 4.

8) Threat from pulling? Updated Jan 19

There is no threat associated with pulling. The smallest amouts of threat we could generate drew aggro from a body pull, no matter how long we waited after the pull. However, there are advantages to having the tank pull, as explained in the next secion.

9) Taunt Updated Jan 19

Casting taunt causes three effects.
A) The warrior is given as much threat as the person who currently has the mob's aggro. Obviously if the warrior has aggro, this will do nothing. Also, this effect will not lower the warriors threat. For example, if player 1 has 100 threat and aggro, a warrior could have 105 but not aggro; after taunt he would still be on 105 threat.

B) The mob recalculates its actual aggro target. If the warrior was on the mob's hatelist before the original aggro target, the mob's actual aggro target will switch to the warrior. Otherwise, the mob will remember it's original target.

C) The normal taunt debuff. The mob is forced to attack the warrior, even if the warrior is not its actual aggro target.

The threat that the warrior gains from (A) is permanent, regardless of the outcome of (B). Note that it will not necessarily give the warrior the equal highest threat on the mob. If player 1 has 100 threat and aggro, Player 2 has 109 threat but not aggro, and the warrior has 0 threat, then the warrior is given 100 threat, not 109, so he could easily lose aggro to Player 2 after taunting.

10) Implications Updated Jan 19. Updated Jan 21. Note this section is just my opinion.

a) Let the tank pull! Then he will be first on all the mobs' hatelists, and his taunts will always return aggro to him.

b) Given that targets at range will only draw aggro when they have more than 130% of the mob's target's current threat, it's important for a tank to keep the mobs well away from the casters. If a healer does draw aggro and you taunt it off him, make sure you also move it away.

c) Heroic Strike should not be used as a primary threat ability. Suppose you are tanking a level 62 mob. Let's give him 8,000 ac raw, and even assume he has 5 sunders stacked, for 5750 final ac, so he will take 48.89% of damage. A 15% crit rate is balanced by the 10% penalty to damage in defensive stance, and a 10% chance of a glancing blow chance for 50% damage. Then you can expect the 138 damage from Heroic Strike to contribute 67.5 damage on average, for a total of 212 unmodified threat. This is still only 82% of the threat a sunder would give. Even with a 1.3 speed weapon, you will still do 94% the threat of sunder per time interval.

Best practice is to spam sunder, and use HS in between to soak up excess rage.

d) Revenge ftw. You can expect to do about 345 unmodified threat with Revenge, including damage, against the mob in the example above, which is exceptional for the low rage cost, even throwing in 10 for a shield block. However, there is a rage cost of shield block, in that you will block more attacks, so take less damage, so gain less rage from damage. Two blocks for 180 damage and you can say goodbye to another 4 rage.

e) Demo Shout ftl. Demoralising shout does one sixth the threat of a sunder. Even spammed in defensive stance with defiance, you're doing no more threat than 42dps on each mob. Besides picking up whelps in Onyxia and tanking panthers in the Panther boss encounter in ZG, i can't see a compelling reason to use this.

f) Shield Slam ftl. Given the 6 second cooldown, there is no improvement in threat per second by using shield slam. With shield slam: 3 sunders and 1 shield slam every 6 seconds. About 212 threat per second, unmodified. With the 30 rage from the shield slam you can cast 1 sunder and about 1.2 heroic strikes, assuming you have the talents (which you would with any shield slam build), and are losing 3 rage per Heroic Strike from lost white damage rage (i.e. assuming 90 modified damage per hit). The 4 sunders and 1.2 heroic strikes every 6 seconds gives about 215 threat per second.

The only improvement is if you are spamming both sunder and HS, and want even more threat. Suppose we have a 2.0 speed weapon, HS spam and sunder spam. That's about 280 unmodified tps. Changing one sunder for a shield slam gives us 318 unmodified. However, the same effect would be achieved by changing to a 1.4 speed weapon and casting HS more often. And these values aren't taking into account autoattack damage, which makes the margins comparatively smaller.

g) There's no amazing super secret randomised blizzard aggro algorithm. The concepts are simple and the values can be fitted with nice numbers. Even formulas for threat-reducing knockbacks can conceivably be worked out, if threat values are carefully monitored.

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