Thursday, September 24, 2009

World of Warcraft Warlock Guides

Warlock Powerleveling Guide
Do you find yourself having a hard time powerleveling your warlock? This guide will give you the talent builds you must do in order to quickly level up your warlock!

Warlock PvP N' More Guide
This is for all the warlocks out there! Looking around on the internet it seems pretty hard to find a good warlock guide out there. This guide is mostly a PvP guide but has some other useful information in it.

WoW Warlock Minion Guide
This guide will help out new and experienced warlocks by examining the different available minions to use.

Warlock Class Guide
This guide will help give you a basic understanding of the Warlock class. Great for people who are brand new to playing this class.

World of Warcraft Warlock Powerleveling Guide

This WoW guide will tell you not only how to powerlevel your warlock, but will also give you talent specifications so you won't be left in the dark wondering how to powerlevel your warlock.

I found this guide on the main World of Warcraft community website. It is an extremely helpful guide.

Also, after you respec you can check out the other powerleveling guides and you should be able to follow them.

Talents:
10-14: 5/5 Imp Corruption
15: 1/5 Demonic Embrace
16-18: 3/3 Imp Imp (For the instances you should be running right now)
19: 2/5 Demonic Embrace
20-22: Imp VW
23-25: 5/5 Demonic Embrace
26: 1/1 Fel Domination
27-29: 3/5 Fel Stamina
Level 29 Spec

Respec #1 (Level 30)
30: Respec to 5/5 Imp Corruption, 5/5 Imp Drain Life, 2/2 Imp Life Tap, 5/5 Fel Concentration, 2/2 Nightfall, 2/2 Grim Reach
31: 1/1 Siphon life
32-34: 3/5 Suppression
35-39: 5/5 Shadow Mastery
40: 1/1 Dark Pact
41-45: 5/5 Demonic Embrace
46-49: 4/5 Fel Intellect
Level 49 Spec

Respec #2 (Level 50)
50: Respec to 5/5 Imp Corruption, 2/2 Imp Lifetap, 3/5 Imp Drain Life, 5/5 Fel Concentration, 2/2 Grim Reach, 2/2 Nightfall, 1/1 Amplify Curse, 5/5 Demonic Embrace, 3/3 Imp Imp, 3/3 Imp VW, 3/3 Imp Succubus, 1/1 Fel Domination, 2/2 Master Summoner, 3/5 Unholy Power, 1/1 Demonic Sacrifice
51: 1/1 Siphon Life
52: 1/1 Curse of Exaustion
53-55: 3/4 Imp. Curse of Exaustion
56-60: 5/5 Shadow Mastery
Level 60 Spec

Note about Drain Tanking:
Common knowledge is that Drain Tanking is the most efficient leveling spec. Few realize, however, that it is nearly useless before level 30, due to the weakness of the lower versions of the Drain Life spell.

How to level:
Grind and quest at the same time. Either look for multiple quests that involve killing the same mobs, or look for multiple quests in the same areas.

The more quests you can get done before running back to turn in, the faster your leveling will go.

Also, remember to set your hearth to new places frequently. Every time you plan to level in a new place for more than an hour, set your hearth there, as the time saved by teleporting back to the nearest down instead of running is incredible.


Summary:
1-9: Do your lowbie quests. Should take 2-3 hours.

10-29: Stack all your DoTs on a mob, send in the VW, stack all your DoTs on a second mob, and then wand the second mob to death. Repeat until low health, and then bandage/Consume Shadows. Each level should take about an hour, moving towards an hour and a half as you get closer to 30. If they are taking longer, figure out what the problem is (mobs too far apart, mobs have too much life, too much downtime) and move to an area that solves it.

30-39: Drain Tank: Load the mob up on DoTs, send in the Succubus, cast Drain Life while the mob beats on you, rinse and repeat.

40-49: Drain Tank, but instead of Life Tapping, use Dark Pact. A good rule of thumb is, DP only if your pet is over 50% mana, because if they run out it will slow your fighting time down. The easiest way to do this is to turn off all autocast abilities on your Succubus, and remember to DPing during the fight (rather than after) as a good time-saver because your DoTs will help keep up the DPS.

50-59: The Drain Tanking gets even better now. By Demonic Sacrificing your pet, you are able to regen even more life per fight, keeping up with increasing monster damage, while still 'Tapping up to full mana whenever you want because of the passive regen.

60: You are now specced SM/DS, which is generally accepted to be best grinding spec. Do whatever killing you need to do, grind factions etc., and then respec to your high-level build of choice.

Equipment Choice:
"I found that during early levels it was best to focus on +sta, and at around 35 or so to switch to +shadow or +dmg. If you are specced into affliction and are draintanking, +dmg will be vastly superior to +sta. You kill the mobs much faster for the same mana, and heal yourself that much faster." -Clutchsama

It's my personal opinion that up until about level 40 you should stack +sta and "of the Eagle" gear. At 30, start looking for Shadoweave gear, and around 40 switch into it. Full Shadoweave can be made by tailors, and will give a bonus of +114 shadow damage, along with some Int and Sta, and can be equipped at level 44.

In general, while using Dark Pact I stack as much +damage gear as possible, and while using Demonic Sacrifice, I stack as much +sta gear as possible, while keeping a minimum of +100 dmg.

This guide was written by Suicidal from the main World of Warcraft community site. It is listed here as it has been an extremely helpful guide. Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game and powerlevel to the top.

WoW Warlock PVP Guide

This World of Warcraft guide was another one that I found useful for a warlock that wants to master the art of PVP in World of Warcraft. It isn't an end-all guide as you can feel free to add your own "touch" to it to make it better for you. Of course this guide isn't just another World of Warcraft gold guide, powerleveling guide, or even grinding guide. This is the first of probably a lot more World of Warcraft PvP guides that are to come to the site.

World of Warcraft Warlock Build - 30 Affliction / 5 Demonology / 10 Destruction

Rules of thumb
1-Always keep Detect Invisiblity buff on. Might not be powerful but its powerful enough it to see cloaked rogues about 10yards away in the front.

2-Always start off a battle with, Curse of Agony and Corruption. If you have talent points like I have distributed, both spells are instants.

3-Pets. I normally keep my Succubus out in contested areas, or sometimes my Voidwalker. Keep the Succubus cloaked all the time, most players unless they have some kind cloak detection, their cloak will help you get the drop. Seduction, use it only when either Silenced or Stunned, I know the curse damage will kill the seduction effect, but that few seconds can save you up to 4-600 hp. Voidwalker Shield, great to use to cast longer spells or to use drain life or to get fear out.

4-You should have enough health or ways of getting health to make you go toe to toe with same level players(and possibly 1 or 2 lvls higher). Stamina and Intellect are your goals in armor. I still have lvl 43gloves and bracers, only cause I cant find good enough ones to replace them with, +13 Stamina +8 Intellect gloves, +14 stamina +8Intellect bracers. Sure armor would be nice but Ill sacrifice a little armor for health and mana.

5-Soulstones. Always keep one on you. If you die, rez right away and get some distance. Hopefully when you died, the other player will have little health and/or mana. Giving you an edge, cause you'll rez with more health and mana in most cases. Waiting around for them to leave is not a good idea. Since everyone knows you can rez, they just heal up and get you when you do.

6- Healing. Healthstones area a must! Potions are a must! this gives you 2 quick ways to heal without wasting mana. Healthstone first at the first 800 points lost. Save your potion when your at half health. If I have the upper hand in health, I would use Death Coil then tap that for extra mana. Or as a quick finisher.

7- Lifetap. Im really not a big fan of using this in the middle of a PvP battle, so I keep a stack mana potions just incase. Use this if you know your going to win and you need the little extra mana to finish him off. Jduge how the battle is going, mana potion vs health potion use your best judgement

8-Curses that reduce resistance. A no no in PvP. You sacrifice your biggest DoT spell. Curse of Agony...

9-As a Warlock, keep a few resistance potions with you. I normally enter a fight with an all resistance potion already buff'd on me and have either a nature or shadow resistance potion handy. If your going to use use a resistance potion use it now at the beginning of a battle rather than later and lose the opportunity to use a needed health potion.

10. Fear and Howl of Terror. Use wisely, since the 1.4 patch the overall effect in casting multiple times becomes less and less to a point where there immune. So try and make your spell casting count.


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Rogues
There probably the most dangerous you will face. Fear will always be your greatest weapon. Dont stand around to long. Their DPS is higher than yours so you wont last long. Fear when you need a break or to cast long spells, there all attack so if you keep them away from you you'll do fine.

Warriors
If you get Charged(stunned) at the beginning of battle, Use Seduction on them right away, you'll recover fast than he will and give you the opportunity to cast your spells to equal out any damage taken. Fear and Suduction will keep you alive. They dont have the greatest DPS but when they hit you'll feel it. Again if you get feared or stunned, use seduction to counter and keep the damage to you minimal.

Paladins
Like all melee attackers, Fear and Sudection will keep you alive. If you can keep them feared when your stunned you'll win 95% of the time. About halfway through the battle cast curse of tongues. This will slow down the casting time to their healing spell giving you that few extra seconds to cast a longer more powerful spell like Soulfire or a few shadow bolts.

Shamans
To me probably one of your hardest fight. If you come across an 'Elemental Shaman' your in for a fight. Earth shock will interupt spell casting, so its important to get out your instant spells quick. Keep moving, if you see a totem back off. Fear then Soulfire to do a huge amount of damage. When the shaman comes off his fear, seduction him and blast him with shadowbolts. Try and stay away from firespells if you see totems.

Hunters
Ignore the pet, and get in pretty close. Their DPS isnt as high as the others so youll last a little longer here. Get in close and cast howl of terror. Then start spamming the spells. Get your soulfire out about mid fight to drop his health down to nothing. This in an overall sense an easy fight if you keep him moving and the pet off of you.

Druids
Druids fall pretty easy if you keep your distance, just out of melee range. There health isnt as high as the other melee fighters, but their DPS is high enough if your not carefull youll die quick. Just attack them like a melee attacker and theyll fall. If they go into their humanoid form cast curse of tongues and continue casting bolts and searing pain.

Mages
This will be your toughest battle. Cast your spells and try and keep your health up. If you get counterspelled. Seduction or sacrifice your voidwalker to give you time till the effect wears off. Keep them feared as much as possible. Curse of tongues should be used when your Agony spell is about to wear off. This will help lessen the damage to you. Since most mages are arcane, they'll eat through mana quickly so if you do die rez asap and continue the fight. Most mages after a tough pvp fight need at least 30seconds to restore half of there mana which is more than enough to kill you again. Dont give them that chance. Keep your distance! Arcane Explosion is a killer and they can cast 2-3 before you can get out of range.

Preists
Most priests ive come across are shadow priests, and are pushovers to me cause I have a ton of shadow protection/resistance. If you dont. Cast curse of tongues and keep it on him, use your other non curse spells to kill him, most priests have relativley low HP, so use that to your advantage. If he starts to mana drain you, do it back to him! This will keep the mana points equal and will make it come down to who has the most health and who can cause the most DoT, which is you. Just keep your mana up!

Warlocks
Like fighting your twin. What ever you do he can do you back. You just have to have more hp and maximize your spell casting. This will be a back and forth battle. I rarely come across antoher warlock who wants to fight, cause he knows the battle is equal, and if your a warlock you should have high resistance to shadow, which is the bulk of most of your best DoT spells. So in good faith, most warlocks i come across we just pass each other. If you do get in a battle, start out the battle and keep your shadow ward spell up at all times. Fire spells will do the most damage in this fight, Curse of tongues is a helper but I would rather use Curse of agony over tongues in this fight.

Mind you, in most battles you should be able to hit Shadow Trance at least 2-3 times so spam out bolts when you see your trance state.

Questing and Soloing
In questing, as always your Voidwalker will be your biggest assest.

Casting order...
Corruption
Curse of Agony
Siphon Life
Immolate
Shadowbolt. This will normally cause the monster to aggro to you.
Searing pain and continue to cast shadow bolts.
About 5% health left drainsoul.
(If your low on health or mana, cast a drain mana/life spell in there)

Im most cases if I know no horde is near me, Ill take on 2 at a time. cast your first 3 spells on both creatures and have your VoidWalker grab the aggro from first creature, once the first creature is attacking the VW, have the VW attack the second to grab its aggro. Now pull back and finish off the first one.

I can take on monsters about 2-3 levels above me, but I timing is everything. Cast the first 2, then wait about 15 seconds to cast immolate and your shadow bolts. By 15 seconds they shold have about 70-80% health. giving you a good advantage. If the creature continues to resist and your losing health, sacrifice your voidwalker to give you time to finish the job.

If your fighting creatures about 3-4 levels below you, you can grab 3-4 at a time just make sure to cast siphon life on all of them.

You can use the succubus, but if you do... keep your distance to the edge of your casting range. and continue from there.

Pets
The imp. A useful pet in parties to help give everyone extra health and minor help in attacking. I keep him on passive and have him just follow. I rarely use the imp when soloing. A lot of Warlocks I see have him out, but I think its only cause they need the extra stamina.

Felhunter. again another ok pet in parties. Soloing hes a good alternative for the Succubus in DPS, hes the second best pet for DPS, next to the Succubus. Spell Lock is a great spell when going up against creatures who use magic. In PvP, its an ok spell but only lasts a few seconds and most players will just use spell school.

Voidwalker. (aka VW) The tanks of tanks. Add a scroll of defense and his defense is comparable to plate armor. A beast in taking damage but dont rely on him to deal damage.

Succubus. DPS queen of pets. Lash of Pain is nice when she gets to attack from behind, Ive seen her do damage close to 300 crit (lvl50), with the lash of pain. So she can definitely help in killing. Suduction is a helper if you get overrun by humaniods and if you get surpirsed attack by another player.

Infernal. This is an ok pet to use. Its decent in strength does about 140-180 melee damage and about 50-70 fire radius damage (lvl 50). Keep a good stock of soul shards, cause you'll have to keep inslaving it to keep it. The summon has an hour cooldown so use wisely.

Helpful Professions

Alchemy / Herblism
For the variety of potions available there something you can always use. Agility potions to help dodge rate. Shadow firepower potions. Magic resistence. Plus since you dont have to pay for a mount money should never be an issue. Plus the lower-mid level herbs and potions you can make a killing in gold. The higher end potions and herbs are over priced most of the times so if you set your price lower, you can run the market. And take money early.

Engineering
I think ive found a great way to utilize this profession. Sooner or later your going to be in contested zones all the time, Ive found a good use for nets while in those zones. If your pvp hunting, nets are good way to keep most players stuck, giving you the opportunity to start casting spells. Or if you get attacked while grinding/farming, a net cangive you that 10 sec time to get away or heal up to fight. Under used item is the Goblin Mind control cap. Nothing better than to mind control your enemy and have him start attacking his buddy or some monster near by. While out in Un'Goro, me and my mage buddy were questing, and a horde rogue and warrior decide they could take us. So my mage friend mind controls the warroir and sicks him on the Devilsaur in the distance, whoops hes dead now! leaving the rogue to take on the both of us. Theres a few other cool trinkets that you might find useful in certain situations thumb through the list, be creative!

First Aid
Wow, I can say that this is a life saver, to quickly regen health in a hurry. I wouldnt recommend selling bandages at the AH. You can make better money at a vendor. A strategy I use to keep down time to a minimum, is to life tap as much as I can, usually that fills up my mana all the way, then Healing myself using a bandage(2000hp heavy runecloth) and im good to go for another battle or 2. But this skill helps in a group, making you a bit more useful other than DoT spells and grabbing aggro.

Cooking
Another good skill to pick up. Some of the better meats give bonuses like +12 to spirit for 20 minutes. Stuff like that helps in the long run.

Most of the other skills/professions if you do pick them up, it should be just for money. I havent been able to find a good use for them.

Be sure to bookmark this page and check out the other guides to make HUGE amounts of gold in this game.

WoW Warlock Minion Guide - How To Tank With Your Minion

For the warlock in the World of Warcraft, your minion can mean the difference between you winning a battle and running from the graveyard.

Each different minion will have it's own set of special spells and abilities that you will need to purchase to make it stronger, but the money spent is well worth it.

You will get your first minion at level two, which is your imp. Until level 10, this will become your best friend and will allow you one more person to help you in your fights and quests.

After you get past the imp, you can send your minion to tank for you. (Your imp is simply another caster to help you in the beginning.) The voidwalker, succubus, felhunter, felguard, and any special minions, such as the infernal, can all be sent to take on a mob while you sit back and cast.

This saves you from damage, as the warlock is a physically weak class since locks wear cloth. You should always get any new spells that you can, especially those that do damage over time, since you can cast these to help your minion while they are tanking for you. Each different minion will have special powers, spells, and abilities that can help you in each different situation.

Learn which minion is best in different situations. For example, in the beginning, your voidwalker will help to draw the mobs and their fire from you with torment. Or, with humanoid mobs, your succubus can use her soothing kiss to distract them and allow you to do great damage with your spells. Your felhunter can be used as a tank, although it can't keep the mobs off of you if you are in the aggro range. But, the felhunter does provide “paranoia” which helps you as well.

To gain your felguard, you will have to use your talent points in demonology. With any other talent spec, you won't get your felguard, and you will be losing a powerful minion in the process. By the time that you get your felguard, you will also be high enough to be eligible for a special minion that does even more damage than the felguard.

These two are the infernal and the doomguard. But, there is a risk to using the infernal and the doomguard, both of these minion can actually break free of your control and turn against you, so you must be extremely careful how and when you use them.

To gain one of these special minions, you will have to complete a special set of quests that will take you all over the World of Warcraft and send you after unique items that will be used to help you conjure the one that you choose.


The higher level you get, the better your minions get. And, you should use each minion until you have a set path that you take each time you fight a mob, such as you send them in, cast spells in a certain order, and win. The more you practice with each minion, the better you will become at using them to tank for you, and having your own personal tank is priceless.

Once you have mastered your minions, you can start to run instances with them. When you are looking for a group to join, you will almost always get picked up quickly because you have your own tank.

Using your minion as a tank in an instance can be a great perk for any group and some will even fight to get you into their midst.

When you are running an instance, you should have the group leader mark the most powerful target for you to send your minion in to fight. This will also mark which mob is the most powerful for you, so you can cast all the DOT (damage over time) spells on it to help bring it down sooner. By using your minion as the tank for your group, you can allow other casters in the group to throw their best at the mob and keep all the damage on your minion.

One thing that you will need to watch for is your minion's health when you are in battle. If you don't keep an eye on their health, your minion can be killed at a crucial time in battle and can cost you a fight if you aren't vigilant. You can use your life tap to give your minion health and allow them to keep fighting for you, and then restore your health when the fight is over.

No matter which minion you are partial to, one thing is certain, a warlock can't survive in the World of Warcraft without them. So you should learn how to tank with them and use them to your advantage throughout your time in the game.

If you play a WoW warlock and have a guide that you have written and you would like to see it on this website please feel free to drop me an e-mail to get it listed on this site.

Be sure to bookmark this page and check out the other guides to improve your warlock and other World of Warcraft characters.

Warlock Class Guide

The Warlock can be one of the best damage casters in World of Warcraft, but it's also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror.

Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.

The Warlock can be one of the best damage casters in World of Warcraft, but it's also a very complicated class with its damage-over-time (DoT) spells and minions for any occasion. You learn a variety of curses that you will use depending on your situation, and you also gain the ability to send your enemies running away from you in terror. Warlocks can be a difficult class to play, but if you can do it well you will be the envy of all other damage dealers. Most people will despise you in Player vs Player battles.

Warlock Talents

At level 10, when you open your talents, you'll find 3 different talent trees. Each has certain advantages and disadvantages, strengths and weaknesses. At lower levels you can safety spend your points to improve the spells and effects that you use often, you can return to your Warlock Trainer at any time for a refund of your talents points, however this will cost you gold.

Regardless of your talent specialization, you will have all of the basic spells that you learn from your trainer, but you can improve some of them and learn a couple new ones when you spend talent points on them. In general, your choices are:

Affliction – This tree will focus on improving your curses and other DoT spells like Corruption, as well as your abilities to steal health and mana from your opponent. You can also gain the Nightfall effect which will sometimes allow you to cast a Shadowbolt instantly.

While you can do an incredible amount of damage if you specialize in Affliction, it is built up over time with your DoTs. You can generate a lot of aggro this way without a doubt, but you can learn to control it so you don't pull a mob away from your minion (when you solo) or the tank in your group.

It can be fun to play solo as an Affliction-spec Warlock, but your minions are fairly weak so it's easy to create more aggro than your Voidwalker for instance. Your Drain Life spell becomes essential to your survival, so it's a good thing that skill can also be improved in your Affliction tree.

Demonology – This tree mostly improves your minions, improves your ability to heal them, and can also increase the effect of your Armor spells. You can learn to gain a buff from your minion or from sacrificing it. For spending 40 points in the Demonology tree, you earn an entirely new minion that other Warlocks will not have; the Felguard.

The Demonologist Warlock is more able to survive while soloing; you're not as likely to draw a mob off of your minion and get yourself killed. However, that's because you may not be able to do as much damage as an Affliction or Destruction Warlock can. In a group, you're less likely to be the top damage dealer, but you still have some useful skills to offer; your Voidwalker or Felguard may be able to effectively hold a mob while your group is defeating a different one, or your Succubus may be better able to Seduce one of your enemies, effectively controlling it and keeping it from going after your healer.

Destruction – Almost everything in this talent tree improves your ability to do massive damage, plain and simple. Using this specialization you can easily surpass the damage-per-second (DPS) of any other equally-geared damage dealing classes. To go "all out" however, will get you killed quickly unless you have a superb tank to keep the baddies away from you.

For leveling, this talent spec may be the most frustrating. You will not be able to keep from getting aggro off your Voidwalker, you may not have the improved Armor buffs from the Demonology tree, and you might not be able to Drain Life as well either, so saving yourself is difficult.

This spec is probably most popular among level 70 players, who may be playing with others more than they solo. In high-end raiding, many say this is the path to glory for any Warlock.

Warlock Minions

You have a few minions to choose from, depending on the role you want them to fill.

Imp – This is your caster minion. He will shoot fireballs for you and also buff you and your party with Stamina or a fire shield. It's usually better to summon your Imp while in a group rather than questing solo. Many Warlocks do not even tell their Imp to attack, that way he can remain Phase-Shifted and will not be damaged by spells that affect multiple targets in an area (AoE). He will also have some funny remarks when you summon him or assign him to attack a target.

Voidwalker – This is your big blue guy, he generally has more health and armor than your other demons and he also has a spell that will help keep an enemy's attention on him (Torment, I believe). This minion can tank for you, and may be your favorite minion to quest with for this reason. However, he may be your least favorite when you're trying to visit a mailbox, as he tends to get in the way often.

Succubus – This sleazy demon can seduce an opponent, making them unable to attack for a short amount of time and can also deal melee damage with Lash of Pain. She has little health however, so she will not last long if a mob turns their attention toward her, or if you don't instruct her to seduce her target again quickly enough when the effect breaks.

Felhunter – This "puppy" of yours is an excellent tool against casters primarily and is often used in Player vs Player battles. It can Devour Magic, effectively eating any buffs on its target, or Spell Lock to silence them and keep them from casting.

Felguard – A minion available only to Demonologists, he can do great melee damage with abilities such as Cleave which attacks multiple targets (be careful with this spell around mobs that are subject to crowd-control effects) and it can also stop a target from attacking you or another player with its Intercept skill, which can stun the target for a short time. It can be useful for solo as well as group situations.

Warlock Stats

The stats that you choose to focus on can depend on the talent tree you've specialized in, but in general your main stats should be Intellect, Stamina, and Bonus Damage, Spell Crit, and Spell Hit.

Intellect increases you total Mana, the more you have the more spells you can cast before running out, however the Warlock can use Life Tap to convert some health into Mana. Your Intel can also increase your chances of a critical hit.

Stamina increases your total health which is important for all classes in WoW, but especially for a Warlock because of their ability to Life Tap.

Bonus Damage will increase the amount of damage your spells can inflict. An Affliction Warlock may be most concerned with this since their damage depends mostly on DoTs which do not "crit".

Spell Crit increases your chances of having a single spell inflict much more damage than average. This is especially important for Destruction Warlocks.

Spell Hit is vital for Warlocks regardless of talents. This stat improves your ability to effectively hit an opponent that is higher level or "Elite". Without this stat you can end up wasting a lot of mana casting spells repeatedly when they are resisted by your target.

In Player vs Player battles, Resilience and Spell Penetration are also important.

Warlock Professions

You have several options in choosing your professions as a Warlock.

Tailoring is very popular, since you can wear only Cloth armor. Many Warlocks craft the Frozen Shadoweave set for themselves when they near level 70 and 360 or so in Tailoring. There is no other way to get this gear.

Enchanting is also a good option for any class, Warlocks included. This allows you to enchant your gear with useful stats that will improve your performance, and you can also disenchant items to get materials that Enchanters need, which you can choose to use or sell.

Herbalism is a gathering skill that you can use to earn money in the game, or combine it with Alchemy to craft potions and elixirs that can be helpful to yourself and others.

Engineering can help you craft many cool toys and at level 70 you can craft head armor that will be better for you than many items you can find in dungeons and elsewhere. If combined with Tailoring, you can use your mote-extractor to get Primals (Primal Shadow, Primal Air, etc.) that you need in order to craft many Cloth items.

Jewelcrafting is an excellent choice for any class, but is best when combined with mining; otherwise you can expect to spend thousands of gold increasing this skill. This can also be a great money-making profession however.

Blacksmithing and Leatherworking are generally not good professions for a Warlock, since most of what you craft will be completely useless to you.

Skinning is best when combined with Leatherworking, but as a gathering skill anyone may use it and sell what they gather to other players.

World of Warcraft Shaman Guide

Shaman Class Guide
This is a basic guide that lays out the Shaman class, extremely useful if you have never played one before.

Shaman Guide For Healing
This guide will help introduce healing to the shaman class for the new WoW Shaman player.

WoW Shaman Guide To Healing

For the shaman, each battle brings a new set of challenges and rewards. Luckily, your class is so diverse that you can play many different roles: caster, tank, and healer.

Being a tank is pretty easy, you simply have to watch your back and keep your health up, and being a caster is simple as well, and a great way to help friend out in a fight.

But, being an effective healer can sometimes be a challenge until you learn the in's and out's of it.

Before you can become an effective healer for a group, you need to master the totems and elements as well as gain all the healing spells that you possibly can. While the different elements and totems will take you a bit to gain and master, you can gain enough to be fully effective by level 10.

Your healing spells, and resurrection, will also be learned by then as well, so you can begin to run instances with a group and gain the great xp that comes with them. But, don't try to run an instance that is more than five levels above you. While your group members can help to keep you alive, it will take a large toll on your healing abilities and your health as well. So, it is best to run instances that are your level or only a couple higher than you are.

As you continue to level up, you should always get new spells and abilities any time that you can. This will ensure that you always have the most powerful versions and newest abilities and spells for your class when you head into battle. Having the best spells and abilities will only help you when you are trying to find a group for an instance, and will allow you access to more xp as you level.

As you are moving up in the ranks of the World of Warcraft, you should try to use your healing spells as much as you can. Whether it is with a group on a quest, or by yourself, you should try to use them when you can. Place your healing spells on your hot keys so they are easily accessible when you need them, because in a group situation, you'll have to use them often and quickly. You should also place these spells together and not spread them out over the different keys so you have to search for them when you need them.

Now that you are ready to join a group, you should start to keep a constant watch on your group members' health bars. When they begin to get low, heal them. If several are getting low at the same time, you should start with the lowest one and work your way around until you have gotten them all healed and continue around again, making sure that all your group is fully healed.

Make sure that you have plenty of mana drinks or potions, as you will surely need them while in an instance. And, if you have a warlock in your group, ask for a soulstone to help resurrect yourself if you die.


You should also use your totems as much as possible. Healing, mana, and buff totems should always be placed as soon as a battle begins to give the maximum amount of help possible. Make sure that you can also offer and use any buffs that you have that will help you or any of your group members. Different classes can offer different buffs that will help you with agility, strength, stealth, health, armor, and more.

Sometimes there is just no way to keep everyone alive when you are fighting, especially if someone accidentally aggros a high level, elite mob.

When this happens, you should keep yourself at a safe distance if possible or be able to run to get away from the mobs so you can go back and resurrect your group members. If there are a lot of mobs still over your group, you should find out what the others in your group want to do.

When you resurrect them, remember that they will be at half health, so you will need to heal them quickly as well to help keep them alive until you can escape that mob or kill it.

The main thing that you need to remember when you are a group's healer is to keep a constant watch on everyone's health. A good healer will make sure that everyone in their group survives each battle and in turn, that group will help them gain the items that they need for their quests. Once you have earned the reputation as a good healer, it won't be hard to find a group to run with, no matter which instance you want to hit.

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